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Welcome to part 2! We discuss the history and development of the Harvest Moon games. I also give my take on Story of Seasons, as well as the most recent HM games!
From Nick:
Welcome to Harvest Moon: Part 2, a.k.a. the retro half of the Indie and Retro Podcast!
Harvest Moon will always be remembered as “the farming game,” but that – to creator Yasuhiro Wada – was always just the part of it to break up all the friend-making and animal raising. What can you do in a game besides fight and kill? Well, you can nurture. You can love. You can… brush a cow.
This series has gone on for over 20 years, over 20 games, multiple developers and publishers, and one major name change, and it’s still going. It’s because these games cater to our human instincts and don’t just appeal to the 90’s definition of a “gamer.” Harvest Moon is zen, it’s earnest, and it’s nice.
Not many people have the energy, patience, or resources to raise a farm of their own in real life, but video games have always been a way to escape our reality, and Harvest Moon is a wonderful world to get lost in. Join us on a journey through the complete history of the series (so far!), and learn about what makes Harvest Moon special.
Harvest Moon and the games that were inspired by it are a passion of mine! Which means this episode is a two parter! First, we talk about what Harvest Moon means to us and then I take us on a deep dive into the indies out today that echo this wonderful game!!
Slime Rancher
Stardew Valley
Eternal Home Floristry
Gaming has a long history with April Fools Day, so we talk about this year's and what happened in the past!
Enjoy the tale of the video game gold rush!
Indie games we mention:
GNOG
Cook, Serve, Delicious!
Here's a few words from Nick:
Tetris is the best-selling video game of ALL TIME, but it’s journey from an outdated Russian computer lab to being the first game in outer space wasn’t an easy one. Miscommunications, assumptions, and intellectual property right sales by people that didn’t even own them? Secret trips to Moscow? Par for the course in the story of the most important game of all time. Join us on the journey of Tetris. Additional reading: “The Tetris Effect” by Dan Ackerman “Tetris: The Games People Play” by Box Brown
Snail Trek: https://store.steampowered.com/app/751280/Snail_Trek__Chapter_1_Intershellar/
The Gardens Between: https://store.steampowered.com/app/600990/The_Gardens_Between/
We talk about the Nintendo Direct and what is in store for the company as we barrel towards E3. If you like this content, you can get bonus episodes and full episodes early over at my patreooon!
What Remains of Edith Finch? https://store.steampowered.com/app/501300/What_Remains_of_Edith_Finch/
The Eyes of Ara: https://store.steampowered.com/app/454250/The_Eyes_of_Ara/
Relevant links:
HEARTBEAT: https://shepple.itch.io/heartbeat
Bouncer: https://en.wikipedia.org/wiki/The_Bouncer_(video_game)
In this episode, we talk about the real life studio that inspired the Black Mirror: Bandersnatch game/movie. We also discuss indie games that share the same focus on meta and choice.
Want to know more? Here's some fun links we found in our research:
My video on Stanley Parable: https://youtu.be/4gHLnMNyiTU
Her Story: http://www.herstorygame.com/
Pony Island: https://store.steampowered.com/app/405640/Pony_Island/
Design docs and comics: https://tiredoldhack.com/2019/01/02/bandersnatch-the-game-that-killed-a-company-and-inspired-a-black-mirror-episode/ Toilet anecdote: http://www.retrogamesmaster.co.uk/john-gibson-imagine/ Bandersnatch magazine appearances: http://www.worldofspectrum.org/infoseekid.cgi?id=0009525From the publisher's feed