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With Cori and Oliviette back on the Midnight's Dancer, the Four Keeps begin training their minds and bodies for their last day at sea before reaching Arasthk before coming across another ship at sea where they eventually find a troupe of unlikely allies.
Merch!
Having become confused with all the different Gundam Timelines, Indoor and RJ decide to take time into their own hands. This episode of Setting the Table goes through the process from start to finish of creating the basics for a story or campaign for Mecha in the FATE system.
Hot on the trail of the Stone of Golorr, The Phantom Four race through the streets of Waterdeep with no time to lose. Their visibility may be low, but their desire to acquire the stone is at an all time high!
Caelum learns an important lesson, and Cori and Oliviette return to the Midnight's Dancer in a swath of silver light before recounting their news of the events that they had discovered while away from the ship.
Hot on the tale of a mythical stone that knows all the answers, the Phantom Four take to the streets of Waterdeep to track down a Nimblewright at the behest of Lady Gralhund.
Blake reveals to the party his past history with the ancient black dragon, Tarlaen as a storm approaches over the horizon. Gwen discovers Cybra's secret, but not before witnessing Cori and the ship's captain disappear in a beam of pale light.
A new show we are trying out where I have guests that come in and help create the world that we are all going to be playing in. In this weeks prep, we make our own spin on the Camelot Trigger setting for the Fate TTRPG system.
After spending a night in jail, Ghost and Hubris return to Gralhund villa under different circumstances while Torvash and KRONK figure out just how they are going to get the gang out of the trouble that they have found themselves in.
Having taken care of the issue within the Harirthhold Mine, Blake, Caelum, Cori and Gwen make their way to the merchant captain before finding their way onto Midnight's Dancer, a ship headed towards the Isle of Arasthk
With a renewed sense of direction, the remaining members of the Phantom Four and their new friend find themselves deep in the North Ward, and even deeper in intrigue as snow begins to fall from the skies of Faerun
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