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With a group of children having infiltrated Trollskull Manor, the Phantom Four must learn what it means to be guardians for a group of ten year-olds before a split-lipped familiar face once again rears his head within the Castle Ward.
Merch:
With Gwen away at the Iron Krynn Competition, the rest of the Four Keeps decide to go and speak with Arasthk, the namesake of the isle that they reside upon. But can they earn his trust without gaining his ire?
Merch:
Deep within the recesses of the Death House, our intrepid adventurers find themselves surrounded by chanting, dripping water, and each other's judgement as our journey through Barovia continues!
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Merch:
With new information gained after interrogating a bard, the Phantom Four get directions that would lead them straight to the Stone of Golorr, but nothing is ever as simple as it seems on the streets of Waterdeep.
Merch:
Their coin pouches heavy with the tell-tale signs of success, the Four Keeps confront an old hermit that lives of the coast hoping to secure their next job, as well as gain the means to return back to the mainland before Blake's seagull suspicion is confirmed.
Merch:
Welcome to Barovia, a land of aggressive mist, yowling cats, tension, and darkness. The Malrezka siblings find themselves transported to a distant land far from the Dales that they came from, but will they find their way back home? Or succumb to the darkness that is the Curse of Strahd?
Merch:
A Winter storm kicks up once again in the streets of Waterdeep as the remaining members of the Phantom Four discover a murder most foul. Hot on the trail of the Stone of Golorr, the team must now make a decision for where their allegiances lie.
Merch:
Now with a second boat under their command, The Four Keeps make their way to the Isle of Arasthk to reconvene with Caelum's old friends. Cori learns about the Underdark's Great Game, and the unthinkable happens; Gwen orders water.
Merch:
LBHackemUp takes over the Game Master's seat in an all new adventure in Kids on Bikes! We revisit the characters that we had made during our Extra Life campaign, and continue to make incredible decisions!
The trail having seemingly gone cold, the Phantom Four reconvene at Trollskull Manor to further discuss how to chase after the Stone of Golorr, their Nimblewright makes a name for itself, and Hubris and Ghost have a long awaited discussion.
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