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On the hunt for the ingredients for the most perfect brew, our heroes must acquire the eyes of a Draegloth, a set of Mindflayer tentacles, and a TARRASQUE SCALE. Lazybones leads us through this incredible Dwarven themed one shot full of kobolds children, spores, and Fargo accents.
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With the event's of Dragon Heist under wraps, the Phantom Three get to talk about where the next set of years take them, before heading north to the town of Mirabar in an attempt to stop a religious fanatic from blowing up the city with kegs of stolen smokepowder.
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Now recovering from their trials, the Four Keeps find themselves adrift their ship made of blights, heading towards Arasthk. They each have questions that they need answered, but will our heroes finally open up to each other?
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Deep beneath a mountain near Meltan, our heroes discover a goblin problem with roots tracing back to a dark goddess. But can they pull it together for long enough to actually fix the issue of raiders along the Long Road? Find out in an all new One Shot Wednesday!
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A Simic experiment on lose in the stomping grounds, and there is only one group that Prime Speaker Zegana can trust to take care of the issue. Our team heads out to the Stomping Grounds where Domri Rade has begun a Doomsday cult around the worship of this creature as he believes that this Kraj is the second coming of the Old Gods
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With their dear friend Blake seizing on the ground after the events of last week, Caelum and Cori don't know what else to do other than to attempt to trance into his psyche, and figure out what is causing his internal struggle. Upon arriving, they meet with an old unexpected friend who joins them in putting their friends heart at ease.
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Our newly formed group of heroes come together to put these villains on ice! If you are a fun of super powered puns, then look no further than Power Outage. Our heroes face off against not one, not two, but THREE cold themed villains, so you can only guess the amount of puns they will make!
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Our adventure picks up in the dark of a forbidden library as a gnome leads our heroes along a shadow maze, but will they be able to get to Rosie in time to save her? Find out in an all new Urban Fantasy Noire Improv Night!
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With the Hoard of Dragons finally within their grasp, our heroes make their way to the finals levels of an ancient vault where they gain a powerful alley in the climax of Waterdeep Dragon Heist!
As our heroes collect themselves on the beach of the abandoned lair of a sea hag, they find themselves the new owners of a ship made by Blights before making their way on what very well may be their last voyage
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