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As our heroes continue to establish their Alchemical shop on the Isle of Arasthk, Cori begins to experiment to find out the extent of her curse, while Caelum and Gwen continue to pay off a past debt.
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All is not well in the state of Botan. Our one-shot heroes make their way south to the Warring Nations to begin an assault on the keep of a Syrus Botan, a sorcerer king who is expanding the borders of his nation by force. But can they depose the king, and keep their wits about them?
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With the village of Barovia now in the past, our heroes make their way to an old fortune teller deep within the Svalich Woods. Could their fortune be their ticket to freedom from the mists, or will they meet the same fate as the other outsiders who have come to this land?
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With Ellisharis' words still listing on the wind, Caelum and Gwen head to "Things That Make You Say WOW" to begin their first day at their second job before Gwen decides to throw everyone a party to celebrate a communal birthday.
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In an all new one-shot ran by LBHackemUp, our players enter into the bodies of animals for an all new one-shot that takes place within the city of Port Eris! Crucio Tawntail only has one day left in town before a long voyage overseas, and it's up to his friends to show him the night of his nine lives!
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Having survived the trials of the Death House, Speedy and the Malrezka's find themselves in the village of Barovia where they begin to learn of the history of Ravenloft with the help of Ismark the Lesser.
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Cori returns to the party bedraggled before finding herself in a one-on-one conversation with Arasthk, while the rest of the party gears up for their last set of days on the island before their exile takes into effect.
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Having traded a voice for the ability to walk on her own two legs, a mermaid contacts the party to ask them to help save her love who had befallen the ire of a witch most foul! This adventure is sure to leave you tongue tied!
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Indoor hands over the DM's reigns to RJustice282 for the evening in a canonical one-shot adventure that takes place far across the Sea of Burning Night. A magical maze, cats on the walls, and a flying dwarf with super strong hands, what more could you ask for?
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Coriander challenges Agatha the Sea Hag to a Fey naming game while the rest of the group goes to meet with the King of Splendors. Gwen is back to her old self, while Caelum and Arjhan once again become the science bros.
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