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Level 15 One-Shot
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After returning the bones of St. Andrell to their resting place, the town is on high alert, and all is not well with the Malrezka siblings. But can they put aside their differences long enough to stop the beast that roams the streets of Vallaki?
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After reuniting once more at Dragon's Draughts, the Four Keeps settle into their plans for the next set of days until their replacement alchemist can arrive. Gwen finds herself in a heap of trouble after going to a Keshin Trade Co. Bar, and now the party must recover the Runt Axe from it's new owner.
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The air is thick with the scent of sea salt as our heroes converge in the city of Saltmarsh. An old poacher tells tales of a haunted house to the south of the city, but can our players overcome their own fears and delve deeper into the dilapidated dwelling?
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With a festival in full swing in the sleepy town of Crystal Shores, four skeletons decide to leave their post and go hunting in search of spare bones in what they believe to be a "Human Dungeon!" Your bones are sure to be rattling after this hilarious adventure!
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Merch: http://bit.ly/adventuremerch
Having gained all they could from the grave digger, our group of heroes heads to the coffin maker's shop to rescue the bones of St. Andrell, and meet another outsider along the way. But it seems like those within the coffins have different plans for the bones, and it is up to our heroes to set things right.
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Cori finishes up her boating date with Oliviette, and Arjhan finishes his initial batch of potions for Dragon's Draughts as the party prepares to set out from the Isle of Arasthk, and return to the mainland. Cori then shows Caelum her history with Winter, and Arjhan meets and old friend.
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The kids will play while the paladin is away! Cori goes off on a date with Oliviette, and leaves the remaining Four Keeps to finish their tasks on the Isle of Arasthk before they all plan what to do next. With cloud giants who wear people as jewelry and a cat of fiendish construct, how will they make it to Cori's return?
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Merch: http://bit.ly/adventuremerch
What started out as a one-shot has quietly creeped into our minds once again, as Greybeard takes us back to the Looming Twenties! We've got vampires, sky crocodiles, archfey, psychics, and occult detectives, all ready to improv their way through an Olde Winter!
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Our heroes meet a pack of friendly faces in the woods before making their way to the town of Vallaki, where they learn that all is not well within the Church of the Morninglord.
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