inklecast

inklecast

By inkleLeisure
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inklecast episodes

  • Lessons from Interactive Fiction (Part 2)
    The second part in our retrospective on the turn-of-the-century IF scene; focusing on how authors created characters in their stories.
    Galatea - http://pr-if.org/play/galatea/
    Varicella - http://jayisgames.com/games/varicella/
    Make It Good - http://textadventures.co.uk/games/view/5oezm5qia0wu1dkwqrrgbw/make-it-good
    21 min
  • Ink: Latest updates
    We give a round up of some of the latest developments on our narrative scripting language, and talk about some games that are using ink. If you're using ink for your game, we'd love to hear from you!
    Links for some of the projects and games discussed in this episode:
    Ink developments:
    - ink: http://www.inklestudios.com/ink
    - Quill: An online ink editor - http://jeejah.xyz/quill/
    - jInk - ink implementation in Java - https://github.com/micabytes/jink
    - Inky - an ink IDE - https://github.com/inkle/ink/issues/95
    Ink games:
    - Wayward strand - http://blog.ghostpattern.net/post/144541605956/wayward-strand
    - The Last Night - http://oddtales.net/
    - Lucerne - http://gamejolt.com/games/lucerne/150140
    - The Banner Saga 2 (not actually ink but inklewriter!) http://stoicstudio.com/
    - Night School Studio - http://nightschoolstudio.com/
    15 min
  • Lessons from Interactive Fiction (Part 1)
    The first in mini-series where Jon reveals some of the best ideas developed in the highly prolific, but often overlooked late-90s/early-00 interactive fiction scene.
    This week, IF that leveraged the relationship between the player and protagonist, looking at Spider and Webb, Aisle, and Make it good.
    21 min
  • Why narrative games need slick UI
    How much does the design of the interface and user experience of interactive fiction matter?
    Jon talks parser-based interactive fiction, and Joe discusses his experience designing the Inkle text flow.
    19 min
  • Secrets of Sorcery!
    Revealing the weirdest way to beat Sorcery 3's toughest boss, an unlikely friendship with a giant insect, and a Molyneux-tastic easter-egg.
    20 min
  • Can a game drown a story?
    We try to answer a question we've been throwing around a bit recently:
    Is it's possible for strong game mechanics to weaken the player's connection with a story?
    20 min

About inklecast

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Independent developer of narrative games and interactive stories.