inklecast

inklecast

By inkleLeisure
Download on the App Store

inklecast episodes

  • Joy to the world!
    This week, for our Christmas podcast, we discuss joy. Games should be fun, right - so why are so many so grim? Season's Greeting, y'all!
    22 min
  • To 3D or not to 3D?
    What is it about 3D games that makes them so much more appealing and valuable to players - and surely 3D games aren't so much harder to build?
    19 min
  • A History of Violence
    History is full of bloodthirsty battles and dreadful wars. But does that mean games should play with history more - or less? And what makes some settings more acceptable than others?
    24 min
  • Stopping Points
    If and when designers provide opportunities for players to stop playing can have a massive impact on the addictiveness and longevity of a game. Should games be designed with stopping points in mind?
    18 min
  • Fast Travel
    Jon is upset that Lara Croft's fast travel breaks the story canon, sparking a general discussion about how and why quick travel has become so widespread.
    20 min
  • Unpicking: Really Bad Chess
    Jon's been playing Really Bad Chess (which is apparently really good), and it's got us talking about fairness in games.
    Get Really Bad Chess - http://reallybadchess.com/
    21 min
  • What's Next
    With Sorcery wrapped up, we take a cryptic peek behind the curtain of the Next Big Thing; a game that's been brewing for the last two years...
    19 min

About inklecast

From the publisher's feed

Independent developer of narrative games and interactive stories.