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In the second episode of Inside Indie Games, we speak to Phil Charnock of Draw & Code. His company raised over £25,000 on Kickstarter to fund their first product, SwapBots.
Phil brings some fantastic insights and advice for those interested in funding future projects.
Draw & Code is a unique company; Phil describes them as creative content marketers who stay ahead of the curve by embracing immersive technology and spatial computing.
But like any company, revenue and turnover are vital to survive and thrive long term, and the bulk of Draw & Code’s revenue still comes from client work.
We explore how they sourced that work in the early days, and how they’ve continued to ensure that they find interesting collaborators and partners who are a good fit for them.
In the first episode from our new UK Games Fund podcast series, Colin from The Podcast Host speaks to Gary McCartan from Pocket Sized Hands.
This is Gary McCartan, who founded Pocket Sized Hands along with a handful of his university classmates.
Gary’s had to learn fast as he moved from being a games design student, to running a games design company.
His experiences so far mean he’s got loads of invaluable advice for others who want to follow the same path. One notable theme here is that the actual making of games is only one of the many tasks that make up his role now.
So what other sorts of things occupy Gary’s time at work? Well, let’s take the recruiting of staff for starters, which has no small amount of responsibility.
We kicked things off by asking him what he thought the hardest type of roles to recruit…
A short introduction to the Inside Indie Games Podcast, brought to you by the UK Games Fund.
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