
Sign up to save your podcasts
Or


At the 2022 D.I.C.E. Summit, Austin Wintory chats with Philp Eriksson, Lead Sound Designer at Hazelight. Together they discuss his transition from music into game development; the incredible challenge of designing all the audio for the various worlds and themes of It Takes Two; and what steps the team took in order to tackle such a tremendous project. Philip Eriksson is the Lead Sound Designer on It Takes Two. Prior to his work at Hazelight, Philip was a part of the sound team at EA DICE and worked on games such as Battlefield V and Star Wars Battlefront II.
By Academy of Interactive Arts & Sciences4.8
192192 ratings
At the 2022 D.I.C.E. Summit, Austin Wintory chats with Philp Eriksson, Lead Sound Designer at Hazelight. Together they discuss his transition from music into game development; the incredible challenge of designing all the audio for the various worlds and themes of It Takes Two; and what steps the team took in order to tackle such a tremendous project. Philip Eriksson is the Lead Sound Designer on It Takes Two. Prior to his work at Hazelight, Philip was a part of the sound team at EA DICE and worked on games such as Battlefield V and Star Wars Battlefront II.

2,110 Listeners

4,841 Listeners

5,667 Listeners

116 Listeners

2,848 Listeners

6,190 Listeners

3,997 Listeners

2,111 Listeners

1,164 Listeners

505 Listeners

1,145 Listeners

4,599 Listeners

1,016 Listeners

385 Listeners

860 Listeners