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Why do we play games? Because they're fun? Or is it because they give us a sense of structure and a clear goal, a refreshing contrast to our real lives, which are messy, unpredictable, and complicated?
In the same way, we listen to Bach to give a much-needed feeling of structure and clarity to our hectic, messy lives.
But sometimes, he doesn't quite give us what we expect. He breaks the patterns. And it's at those moments when we can catch a glimpse of the angels in the architecture.
Italian Concerto, BWV 971, second movement, as performed by Christine Schornsheim for the Netherlands Bach Society
"Wandering Flame", from the soundtrack to Final Fantasy X; this track is by the composer Masashi Hamauzu
Link to chapter 1 of "Travels in Hyperreality" by Umberto Eco; the discussion on Disneyland mainly takes place on pages 43-48 of this document
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Why do we play games? Because they're fun? Or is it because they give us a sense of structure and a clear goal, a refreshing contrast to our real lives, which are messy, unpredictable, and complicated?
In the same way, we listen to Bach to give a much-needed feeling of structure and clarity to our hectic, messy lives.
But sometimes, he doesn't quite give us what we expect. He breaks the patterns. And it's at those moments when we can catch a glimpse of the angels in the architecture.
Italian Concerto, BWV 971, second movement, as performed by Christine Schornsheim for the Netherlands Bach Society
"Wandering Flame", from the soundtrack to Final Fantasy X; this track is by the composer Masashi Hamauzu
Link to chapter 1 of "Travels in Hyperreality" by Umberto Eco; the discussion on Disneyland mainly takes place on pages 43-48 of this document
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