Jammers

Jammers

By Jammers PodcastLeisureVideo Games
Download on the App Store

Jammers episodes

  • Jammers Episode 2 featuring Lloyd - Red Iron Labs

    Jammers Podcast Ep. 2


    This week we I'm joined by Lloyd of Red Iron Labs. To make the episode a little more fun (without spoiling too much), Lloyd has set a challenge for us. We'll be attempting to build the game we design in only one hour, following the recording. A link to the game will be available on our website.

    To submit your own theme ideas visit JammersPodcast.com
    Follow us on Twitter and Instagram @jammerspodcast

    For all other comments and inquiries, email: [email protected]

    Follow Red Iron Labs on Twitch, Twitter, and other social media: @ RedIronLabs
    Check out their latest release, Muffin Fight, available now on Steam (VR)!


    ** Note - there were some audio issues this week and next. My apologies! Thank you for your patience while the kinks get worked out.

    30 min
  • Jammers Episode 1 featuring Matt - Frozen Flame Interactive

    Jammers Podcast Ep. 1


    Jammers is a podcast dedicated to game design with a focus on game jams.
    Each episode, we draw a random theme from those submitted by listeners, then design a game around it. Games are designed to be low in scope, focusing on games that could be created in as little as a weekend. To kick things off I've invited my friend Matt to the show. Matt is an independent game developer based out of Virginia and the founder of Frozen Flame Interactive.

    To submit your own theme ideas visit https://jammerspodcast.com
    Follow us on Twitter: @jammerspodcast

    For all other comments and inquiries, email: [email protected]

    Follow Matt on Twitter: @frozenflameint
    You can check out Matt's first console launch, Robozarro - a 2D action platformer, on Steam, Nintendo Switch, Playstation 4, and XBox.

    https://store.steampowered.com/app/984300/Robozarro/

    37 min

About Jammers

From the publisher's feed

Jammers podcast is dedicated to game design ideation. Each episode we draw a theme from those provided by listeners and design a unique game around it. The games we design are scoped to be built in a week or weekend, and in true game jam fashion, we've likely over scoped our creations.