If you cannot see the audio controls, listen/download the audio file here The review series continues! This time we're taking a look at an honorable mention on the Appendix N list, Planet of Adventure by Jack Vance! The reason I call this an honorable mention is because, while it is not expressly mentioned on the list, it does say "Eyes of the Overworld, Dying Planet, et. al." and this I took to mean that the rest of Jack Vance's work is de facto included in the list. So for the purposes of this review, we're going to treat it like it's on the list. Yes, it's science fiction. Yes, Gygax's intention with the rules of D&D was a sort of fantasy world based loosely on medieval Europe. No, it doesn't precisely fit in with the rest of the list. But with a list as diverse as to have H. P. Lovecraft sitting next to Fritz Leiber sitting next to Micheal Moorcock sitting next to Tolkien, I figure that a little bit of fudging based on the "et al." is well within the acceptable spirit of the rules. That, and part of this book directly influenced a Mazes & Perils campaign that I'm going to be DM'ing, so I figure that helps it make the cut. At least in my estimation. Now as I get the vast majority of my reading done through audiobooks, I'll start this out by going over the audio version of this particular story, available on Audible. The narrator, Elijah Alexander, does a serviceable job. Usually I judge a narrator on a few points, these being actual voice, performance, whether or not the narrator attempts to put on different voices for different characters, and flubbed lines (although that's more the fault of the editor than the actor, but it's one of those things that sticks in your mind). Mr. Alexander's voice is perfect for this type of story. He sounds like a 1950's radio drama narrator, and as such is able to give this story a certain feel that few narrators would be able to bring to the table. His performance is acceptable. He isn't that proficient with putting on voices, apart from Anacho, but he enunciates properly and there was no part in this book that I was confused about the words of the text. Also the editors did their damned job on this audiobook, and there were no flubbed lines anywhere that I'm able to remember. It's not an amazing, groundbreaking performance, but it's perfectly serviceable and fits the story very well. As to the story itself, well frankly I don't really know what to do with this. Like Nethereal, it has several elements of fantasy, science fiction, and horror in it. This is one of those Appendix N stories that just said, "lol fuck genre, this is COOL," and ran with it like a kid with scissors. It is also actually four novels in one anthology. City of the Chasch, Servants of the Wankh, The Dirdir, and The Pnume, are the names of the individual novels, but the story flows together so seamlessly that, if you threw them all together with no divisions between the novels, you'd never be able to tell them apart. It really does feel as though Vance wrote them all at once then almost arbitrarily decided to cut it up into four different books. The basic plot is simple enough. Adam Reith is an astronaut sent to a faraway planet with a team of researchers to investigate mysterious radio signals that emanated from it at one time, but stopped as mysteriously as they began. The way the beginning of this plot plays out should tell you all you need to know about the books that follow it. In the prologue of City of the Chasch, the team is introduced, Reith's job as a scout (which we will come back to later) is described, Reith and Waunder (another scout) are sent to the planet, and a missile strikes the mothership, killing everybody except the two scouts. And as if that wasn't enough, in the first three pages of the first chapter hostile natives chop off Waunder's head while he's unconscious right in front of Reith's eyes! Yeah, it's that kind of book. While Reith quickly finds himself alone on the planet