John Talks Games

John Talks Games

By JohnLeisureGames
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John Talks Games episodes

  • Location: the Tavern

    John DIscusses the Tavern the central location common to many fantasy settings and the various things you can do to make your stand out in your realm. 

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    13 min
  • Building the village

    John talks about the question he asks himself during the opening stages of his story development. Where is the village? who lives there? why is the here? These questions and the answers lead to a better understanding of both your fantasy realm and give you the first story hooks for the beginning party of characters. 

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    10 min
  • Patrons in the fantasy Realm

    John discusses the power of the patron as it has been used in his games in the past. He offers insights into what types of rewards a party might receive and how to look at the goals of the patron and how it impacts the party. 

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    13 min
  • Fluff, the often ignored skeleton of your game.

    In this cast John discusses the role of Fluff, the background story and information that your game is built on. Even if you ignore it most of the time. 

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    16 min
  • The Dungeon as both a location and story element.

    John Discusses the use of the dungeon and how it shapes the play of your fantasy game. He discusses options based on both story and the monsters you choose to use in your game. 

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    13 min
  • The basics, Ideas to get the starting player going.

    A quick podcast of hints and ideas for new players to keep their game moving in fantasy role-play. 

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    11 min
  • The Horror of Pre-Generated Characters

    John briefly discusses the power of a pre-generated character for a given setting. He includes examples of how to use a background, trinkets and elements of your game brief to enhance your understanding of the character. 

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    16 min
  • Talking Virtual Tabletops

    A discussion of the basic was a virtual tabletop that can be used to run a role-playing game and the ways my group uses bo the core tabletop and some of the supporting software.  A few hints about keeping the players engaged in the digital environment are also included. 

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    14 min
  • John Talks Games EP 1 Collective storytelling, preparing the game

    In this episode, John discusses the basic elements of building a new Fantasy RPG campaign. This includes character elements and the steps he takes as a judge before the players gather for the first session.  

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    25 min

About John Talks Games

From the publisher's feed

A discussion series where John discusses his tabletop Role-playing games both the ones he runs and the ones in which he plays. The discussions are focused on improving both as a player and as a Judge.…