Things that were covered during this live stream:
Went over some of the changes in the engine/Started work on exporting a 3d mech asset with animations into the engine using the latest blender 4.1, trying to navigate around changes in the latest blender glTF2 exporter.Did some geometry fixup work in blender, and some texture baking work.Identified an issue with how animations are loaded when there's multiple animations in a scene.