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By journeymanquesters
The podcast currently has 21 episodes available.
With the trial of Dutch concluded our brave heroes the Gypsies of fortune have left G’Mirri with their sights set towards the icy coast of ‘The Varamark!’ home to both Varion and Richter. A harsh environment with harsher occupants set in boreal forests and tundra planes, as well as fearsome and windswept coastal bluffs and frozen islands. The Gypsies head towards the Church of the High Hunt, refuge to Brother Draug after his resurrection as a Lycanthrope. But HARK the Gypsies see a small abandoned caravan on the road south and upon landing the forests tremble and the hulking figures stir!!!
Returning from the elemental plane of fire, and with the Corruption from the dimensional tear solved and vanquished, the Gypsies of Fortune now find themselves back in the ashen ruins of Cinderhelm. What will they do now that the forest has been cleansed and this leg of their quest complete. Who has survived the battle? What of Varion, and the refugees that fled with the orcs and kobolds? Will they return to their beloved town of G’Mirri? All will be revealed in this exciting instalment of… The Journeyman Questers!
As the wind strewn ash settles, the bodies of friend and foe alike lie silhouetted across the ruins of Cinderhelm. Zazzi, the Archdruid of Flame, has met his demise having betrayed the other Archdruids and the Forest itself. Around his still-warm corpse the outcome of his treachery plagues the landscape.The silvermark brotherhood's stronghold has been laid to waste by a colossal golem of the fire plane. That same titan now demands a pact fulfilled by our brave heroes: that its children, enslaved and entoiled in service to the dwarves, are set free from the mystic shackles that bind them. In the aftershock of blood, fire and an eruption of holy platinum scaffolding, The Gypsies of Fortune must now follow this great elemental into its home world, a land made of pure ember and scalding sun. What lies ahead for the Gypsies? Will they be incinerated by the primeval forces that the dwarves sought to harness? Will the elemental take his revenge regardless of the best intentions of our brave heroes? Will Richter find an extra planar pen pal to keep in touch? Time to join us for the next chapter in the tale of the Journeyman Questers...
With their choice made and the burning figure of Zazzi coasting deep into the heart of a volcano within the portal to the realm of fire, our gang set about protecting the people of the forest and putting a stop to this wretched town of Cinderhelm and all the Silvermark who oppose them! But just as things seems to be going in our heroes favour a mighty eruption of fire and brimstone engulfs the entirety of the Citadel centre. A gargantuan elemental of legendary proportion towers over the fortified settlement, molten chains of aquantium melting away, a dark figure silhouetted in the head of the great beasts. What is this primordial creature and why has it come here? Who has allowed it to breach the portal and what are t’s motives? Friend or foe? Or something else perhaps? All will be revealed and more! In this nail-biting, butt-clenching and sweat-inducing climatic episode… of…. THE JOURNEYMAN QUESTERS!!!!
Episode Picture Description: Wayland, an important figure who resides within the town of G'Mirri, and has aided the Gypsies as they have risen as local heroes.
Within the heart of every fire roars the same capacity for revolution. The hearth which warms your home. The bonfire you take your rest beside, prodding absently as the day's trials ache across your body. The candlelight by which you read at night. No mortal race ever climbed from the obscure swamp of creation and stood long enough to mark the ground without first learning to wield that most volatile of elements. Controlled, it can feed your armies, light your streets and power your machines. To shackle the flame is to gamble your civilisation on the confidence that you can keep such powers bound.
Because unshackled? Oh, woe betide any and all who stand in the path of untamed flame, for a fire unchecked will devour not merely out of hunger but with vengeance against those who sought to ensconce it carelessly among all that is held dear.
High walls of stone hiding a terrible injustice bake and crack around our Questers as the siege of Cinderhelm approaches its infernal crescendo. The fires of truth shall burn away all falsehoods as true natures and motives are brought forth into the light of a dawning new era.
The elements shall clash as Druids cross bellow and blaze.
Fire incarnate manifests in vendetta against mortalkind.
And the Dragon's pilgrim will wield his Faith with a strength that shall move the very mountains. All this, and more...
Episode Picture Description: Elgrin and Fleet, two young Brothers, whom with the Gypsies of Fortune crossed paths with in the early days of their adventures. Having survived the Lycanthrope attack, they reside within the town of G'mirri with their Grandmother.
The trap is sprung! With Oshkar revealed to be an illusion broadcast from an unknown distance, our intrepid Gypsies must instead concern themselves with the imposters before them. It has been some time since the Gypsies crossed paths with the Silver Shifters, those who would ride to glory on a pilfered name and stolen valour.
With the betrayal of the Orc shaman signifying potential doom for the unaware sieging armies outside the walls of Cinderhelm, time is of the essence.
The Gypsies of Fortune must strike now if they wish to bring this hive of corruption to justice and end the corruption which stains the blackens the forest. The Gypsies stand now, ready to cross blades with those who have eaten greedily from the bounty of their success. But now the bill is due.
Episode picture description: Frank Griffin led the lycanthrope attack during the blood moon on the Gypsies of Fortune's home of G'mirri, slaying many of their friends and almost burning the town to the ground.
The podcast currently has 21 episodes available.