Journeyman Questers

Journeyman Questers

By journeymanquesters
Download on the App Store

Journeyman Questers episodes

  • The Battle of Cinderhelm, Part One. Journeyman Questers, Episode 11
    Hold onto your bootstraps, journeyman, for this time the Gypsies stand divided by thick walls and venomous treachery. Deep within the belly of the mountainous citadel, half the party face down an old rival that vies for status and glory, driving for the downfall of our fair adventurers. The other half, barred from their companions by thick, muscled dwarven sentinels, must make haste and set about sabotaging the defences of the outer city and must not be ousted as imposters whilst they do it. Cinderhelm has long been the object of the Gypsies' fixation, but not all is as expected within these walls and an unforeseen reunion will turn the tide of history, for the forest and for our brave companions.
     
    Image description - Before losing her life during the battle for G'mirri on the blood moon, Mogak, was head of the towns guard of G'mirri, the hometown of the Gypsies of Fortune
    3 hr 14 min
  • Tree Men Walked Into A City… Journeyman Questers, Episode 10

    With the destruction of the clairvoyance beacon all debate has been put asunder; the forces of High Canopy march tonight on Cinderhelm! Not all have agreed to the siege but those factions willing have marshalled their forces in a coalition of flora and fauna. Hoof, foot and trunk crash forth through the underbrush toward the imposing walls of the Dwarven city, heart of the very evil which bleeds insidiously into the woods beyond its walls. Therein our intrepid Gypsies will encounter foes and threats old and new, with many a surprise in store.

    None can say what land the sun shall rise upon in the wake of this most martial of dialectics between nature and industry. Only this can be said with certainty; There shall be a Reckoning!

    3 hr 17 min
  • Citizen Zook. Journeyman Questers, Episode 9

    Dusk falls over the Aercine canopy, tendrils of shadow creeping across the forest floor and mingling with the corrupting thorns which writhe their way incessantly across this once-sacred wood. But whereas ordinarily the forest night would teem and trill with the sombre hooting of owls, the croaking of toads, the yowl of a fox or any other number of myriad chirps and tuts emanating from the lives which forage their bounty under the night sky, this eve is different. A stillness hangs across the moss and branch, and even the brook seems reserved in it’s wet patter.

    For a pale moon looms over the sky-mounting apex of High Canopy, and all forms of woodland life have sent their representatives to this parliament of foliage to find consensus in the Moon Meet. Grave faces with sombre expressions must now determine this most pressing business; what is to be done about the Dwarves of Cinderhelm?

    There are soft hearts which call for peace and calloused ones which yearn for blood. The Arch Druids are collected, and now the fundamental elements of this world must debate via animated rhetoric the case for the Dwarves’ expulsion, appeasement or slaughter.

    The decision of this Moon Meet will determine the fate of the entire forest, perhaps the world beyond, and perchance even worlds beyond this. For all things which sup from the bounty of this land are connected, each element in a graceful and endless dance, eternally rising and falling in tandem. And the effects of a blow struck in this world may echo out unto the vast blackened void above, before cascading down unto all possible realities beyond the horizon.

    And many eyes are watching...

    3 hr
  • Lord Tiki, I Think You're Trying To Seduce Me. Journeyman Questers, Episode 8

    Boil up a pot take a seat by the fire and enjoy a fine brew with... The journeyman Questers! It's that time again folks and oh boy what an episode! Our heroes, the gypsies of fortune face a new and daunting challenge... The great congregation of the moon circle! All the clans of the forest have gathered at Zooks call and now they await to see what the Archdruids have to say on the future of their precious and corrupted home. Will the gypsies manage to persuade the clans to unite under their plan for Cinderhelm? Will they hold strong to their morals and persuade the forest to join them? Will Dutch find a family in the forest orcs? Will Brother Draug and Ruthus manage to sniff out the treachery within the tree? Will Richter ever find out what plagues his dreams!? All and more will be revealed in this weeks episode!! Good luck Gypsies... Good Luck.

    2 hr 12 min
  • Apes, Spiders, Orcs and Other Mindless Creatures. Journeyman Questers, Episode 7

    Following the wake of the Green Dragon Zakai's demise at the hands of our brave heroes, High Canopy finds it's self bustling with the arrival of the many varied tribes, as well as the creatures, great and small, that call the Aercine their home: all here for the imminent Moon Meet, and to hear what the Druids of air, earth, water and fire have to say. 

    Join us for this next instalment of the Journeyman Questers, and listen as the Gypsies of Fortune attempt to win the favour of the inhabitants of the Aercine. Will Zook face his fear of his eight legged friends? What information can Brother Draug gleen by infiltrating the suspicious Wood Elves? Can Dutch survive the trials of the savage orcs? Find out in episode 7 of the Journeyman Questers!

    2 hr 36 min
  • One Flew Over The Dragon's Nest. Journeyman Questers, episode 6

    Raise your flagons on high and cry victory my friends, as the Journeyman Questers plant a stalwart, powerful heel upon the crumpled heap of a baneful foe, slain in the very nest of it's power.

    But hold from your utmost celebrations listeners, as the chapter is far from finished. How will the tree and greater wood react to this rebellion in the skies? The death of Zakai was a flaring beacon of portent; who shall answer the signal, and how? What myriad footsteps now tread through the thick canopy, different in shape and gait but all heading in a singular direction - to the newly liberated tower of nature upon which our heroes now stand.

    Settle down and raise an ear my friends. Will our heroes learn the true meaning of hospitality? Will Rufus find armour that fits his newly diminutive form? Will Richter's bizarre vision of a Kobold Union be realised? All this and more awaits!

    3 hr 41 min
  • Childe Ruthus To The Bark Tower Came? Journeyman Questers, episode 5

    Long have our adventurers marched forth, parting woodland and swamp alike in their quest to reach the colossal spire of High Canopy. Every step of the way they have been scrutinised by the very malevolence they now seek to purge from this wounded land - the dragon Zakai, green-winged master of the skies who now claims this once sacred site as their rank and rotted dominion. Untold numbers of forest creatures and adventurers alike have fallen to the scaled, viridian menace who unfurls their wings in blasphemous pride atop this tower of ancient wood.

    With Zook now wielding the powers of the windswept sky and Ruthus’ vendetta against Dragonkind still burning with the same white heat as his Sunblade, the stage is set for a terrible, Aeon-shattering confrontation, at such a mighty height that only the pitiless blue gaze of Heaven might bear witness to this clash of fates.

    Always remember; your senses are fickle, and your eyes do not always tell the whole story. A small frame can hide an unfathomable power, and even life and death are not set in stone - particularly at moments such as this, when the threads of fate converge to a single point in time where true legends are forged and eternally retold in song and tapestry.

    The Gods have cast their die - together, let us bear witness to where they fall.

    4 hr 7 min
  • 100th Floor: Observation Deck, Cafe, Dragonspawn, Mensware. Journeyman Questers, episode 4

    Our adventurers surge forth, the blood of Kings thick in the air as Kobold society erupts into a chaotic power-vacuum all around; what better time to infiltrate a keep than as the crown tumbles from bloody brow, the sound echoing off the bloated egos of the ambitious, conniving false-dragons? But the day is far from won. Join the Journeyman Questers as they climb the treacherous wooden veins of High Canopy, up, up, through checkpoints of reptilian sentries as they reach with sweat-soaked gauntlet toward the illumination - and revelations - that might await them at the very cloud-bursting peak. Be warned, traveller; scaled sentinels are the least of your worries in this defiled sanctuary, and the eyes which regard your ascent from high atop this magnificent column of power are shrouded in deceit and blackest cunning. Will our Questers crack the sky and view the world from atop this highest of peaks? Will they meet friend amongst foe as they strive to finally rid High Canopy of its illegitimate monarch? Will they finally deduce the source of the woodland corruption which threatens the lives of all who feed and slake their thirst upon the bounty of the forest? Only one thing remains certain now… It’s a very, very long way down.

    3 hr 19 min
  • Hostages, Nomads and Kings. Journeyman Questers, episode 3

    Welcome back to the third episode! Will our heroes find away in to the mighty High Canopy, or will they fall victim to it's new, unsavoury residents... 

    Apologies for the audio, or lack-thereof for the first half, we didn't press record on one of the microphones. If you stick with it until until the second half it's greatly improved!

     

    3 hr 18 min

About Journeyman Questers

From the publisher's feed

The Journeyman Questers are a rag tag bunch of dudes that meet up weekly to play Dungeon's and Dragons and record it as a podcast!