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Brogan and Bryan go over the rules and mechanics for several of the more complicated cards introduced with M20. And yes, we do complete our Release Notes checklist by talking about intervening-if clauses, alternate costs, copying spells, X being zero everywhere but the stack, and additional costs. Thank you for asking.
Special Guest Matt Williams (a.k.a Billy Willy) joins Brogan and Bryan to go over the ins-and-outs of the most complicated infraction in the IPG, Hidden Card Error. They discuss Tournament Scenarios, how to recognize HCE, what the fix is, and how to deliver the ruling, and flexi-discs.
Brogan and Bryan team up with the Once and Future L2 Erik Aliff to discuss Future Sight 2, AKA Modern Horizons. In our Finest Hour, we outlast the nay-sayers and persist through all 45 mechanincs that appear on cards in Modern Horizons. We were hellbent on getting through all of them and created a 2 hour monstrosity of an episode. To accomplish this task, we delved into old show notes and dredged up old rules, and attempted to overload your senses with bad puns. ‘Snow Joke.
In this episode we have Eric Levine of TCG Solutions LLC, to discuss the Judge Code of Conduct and avoiding congressional subpoenas
You can read the code here:
https://blogs.magicjudges.org/conduct/magic-judge-code/
This episode Brogan and Bryan discuss what makes Mythic Championship Qualifiers (MCQs) different from the PPTQs you’re used to, and how they’re similar to the PTQs you may remember.
MCQ Staffing Level Recommendations:
https://blogs.magicjudges.org/o/recommended-staffing-guidelines/
Join Bryan and Brogan as we tackle some of the more complicated War of the Sparks cards. We cover the new mechanics and Planeswalkers…so many Planeswalkers
In this episode, we are joined by L3 Dan Collins to discuss the technological terror he’s constructed. It might not be able to destroy a planet, but it does provide the communication and event application backbone for the Judge Program.
In this episode, we say farewell to Jess Dunks, who is leaving the show after 7 years of being a host. In respect to that, we discuss the rules that control what happens when a player leaves the game in multiplayer. Join us and learn something you didn’t know that you didn’t need to know!
Let’s talk about efficiency! Here are some things you can be doing to keep your events moving quickly, even when you suddenly have a tone more players than expected!
This episode, we discuss the ins and outs of the rules around triggered abilities. Avoid common rules pitfalls and learn weird corners like the infamous “to your graveyard from anywhere” triggers. Send your questions to [email protected]!
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