After a perilous battle and a tragic instance of self-sacrifice, the party attempts to break contact from their pursuers with the aid of friends both old and new.
The party finds their way out of the room they've been so helplessly trapped in, takes a quick (long) rest, and then walks into an unexpected situation.
With the party having fallen into what appears to be a trap, they must now figure out a way to escape their new predicament. Will they be successful? Maybe. But probably not.
Our "heroes" find themselves in the aftermath of the battle they were thrust into, trying to make sense of everything that has led them to this point. After becoming acquainted with one another, they begin to seek answers about what is happening and what to do next.
Wanderer, Grogan, Waylan, Liarora, and Max all take up Lady Malerie's offer and teleport to her location only to be immediately thrown into a perilous situation.
In this episode, which served as the technical test for production, Lady Malerie Frostheart assembles a team of unlikely heroes to combat a cult bent on death and destruction. Join our cast of improv comedians as they joke their way through their first Dungeons & Dragons campaign!
57 min
About Just CRITting Around Podcast
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What happens when you combine a traditionally trained improv comedy group with Dungeons & Dragons? That is what the Just CRITting Around Podcast is here to find out! Join Brian, Dashawn, Jay,…
Aryn, Brandon, and Joe as they comically stumble through their adventures in the Forgotten Realms!