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A quick summary of the past ten guests, and some of what we talked about in their episodes. These recaps are primarily for people new to the podcast that may want to know if some of the prior guests would be of interest for them to listen to.
Ep. 31 Jeremy Rozenhart with Wizard Thieves
Its been 4 weeks since DIE in the Dungeon funded, and now I take a few minutes to discuss the funds, the fees, the followers, the video, and more. And then I discuss four different pledge manager options, just based on personal opinion/perspectives.
In the 40th episode of Kickstarter Journeys I had a chance to talk to Brenna Noonan, a game developer and marketer that has been involved in more than 40 boardgames over the past 4 years. Some highlights that we talk about include the Everdell tree, and how her new company, Quillsilver Studios, was involved with the live Ascension Tactics kickstarter campaign.
You can see some of Brenna's game involvement on her website here...
The Ascension Tactics campaign is live here...
And you can see the Quillsilver Studios site here...
To learn more about FunDaMental Games feel free to visit www.thefundamentalgames.com
Introduction Music provided by: https://www.purple-planet.com
Voice introduction by Marilena D.
Come and have a listen to a first time Kickstarter creators journey before the journey!
Thats right, John DeCampos is sharing the process that led him to the point of his launch, only a few days away as of the launch of this episode! We talk about the creation of his minis, his game, and his company as he developed towards the full Kickstarter launch. Follow his launch and his progress when the campaign goes live by clicking Follow HERE.
Check out his preview page if you are listening before the launch:
PRELAUNCH PAGE
Check out his website for Terrible Games
To learn more about FunDaMental Games feel free to visit www.thefundamentalgames.com Introduction Music provided by: https://www.purple-planet.com Voice introduction by Marilena D.
The designer of Catapult Kingdom shares his thoughts on his nostalgic creation of the game, and how he built up prototypes and interest over the past few years. If you are interested in hearing what it can be like to work with a separate publisher doing a Kickstarter for your game, this is a great episode for you!
See their Kickstarter page at Catapult Kingdoms on Kickstarter
To learn more about FunDaMental Games feel free to visit www.thefundamentalgames.com
Introduction Music provided by: https://www.purple-planet.com Voice introduction by Marilena D.
Editing for this episode was provided by Lukas Phillip Stanley.
Do you enjoy Taco Tuesdays? What... you don't? Well that could change if you had this game. T.A.C.O. is a strategic party game for 2-8 players. It's about collecting Taco Points before they run out. Out-think and out-taco your competitors by linking ingredient effects to strip your opponents' tacos and win all the Taco Points and the Taco Trophy! Your Taco Tuesdays will never be the same!
This creator is very knowledgeable, with 20 years in graphic design, and a prior art-based kickstarter that raised over $8,000 US. In this episode we talk about how followers don't jump in on everything you do, we discuss how it can be challenging to get some types of games serious reviews, and plenty of chatter about art and game creation.
Here is the TACO Kickstarter Link
To learn more about FunDaMental Games feel free to visit www.thefundamentalgames.com
Introduction Music provided by: https://www.purple-planet.com Voice introduction by Marilena D.
This Kickstarter Journeys Sidequest features a short discussion about the ending results of DIE in the Dungeon, and three things to be aware of and work on once your KS has funded. I share my thoughts on post kickstarter communications, including planned updates. Also some examples of things I do between a KS finishing and a game production beginning. Hope it helps a few of you!
Wes
DIE in the Dungeon is in its final 48 hours of its journey, at least the live part of it anyhow!
In here I talk about followers, new components, and how to share and create changes in your game that may impact "conversion" when the final 48hour emails from Kickstarter roll out.
Want to see the campaign finish off? Heres a link to it.
http://kck.st/2XrItWy
From the publisher's feed