Know Direction Network

Know Direction Network

By Know Direction Network
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Know Direction Network episodes

  • Game Design Unboxed 120: CHEW: The Roleplaying Game

    In episode 120 of Game Design Unboxed: Inspiration to Publication we talk with Pete Petrusha of Imagining Games about adapting the Eisner award-winning Image comic series, CHEW, into a Forged in the Dark foodie crime drama TTRPG!

    They discuss several delicious topics including the concept of meeting needs and answering questions with your game designs (what’s something I can play in the hallway with my friends at PAX right now?), obtaining the rights to use ALL the art from the entirety of the comic, incorporating an IP into an RPG – in this case, adapting and building within a pre-existing RPG system to make unique mechanics for the theme – winning an ENNIE award, and more.

    So take a breather from our clucked up world for a second and listen to some fantastic food for thought!

    Listen Now! (mp3)
    Featuring:

    Pete Petrusha – Guest

    Danielle Reynolds – Host

    51 min
  • Upshift 046: Hawk’s Personnel Files

    Ryan and Charles go through the contents and development of the latest Essence20 sourcebook for the G.I. JOE Roleplaying Game: Hawk’s Personnel Files. Anyone who preordered the physical copy from Renegade Game Studios can currently download the PDF.

    Listen Now! (mp3)

    Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.

    Although the host works for Renegade Game Studios, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.

    1 hr 36 min
  • Digital Divination 140 – Gen Con 2025

    Jason, John, and Ron are all going to Gen Con next week! They share what they will be busy doing as well as what they look forward to the most!

    Listen Now!

    Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.

    39 min
  • Game Design Unboxed 119: Cretaceous Rails

    In episode 119 of Game Design Unboxed: Inspiration to Publication we talk with Ann Journey about what inspired her to create a game about going back in time to see the dinosaurs, rather than bringing them here to the modern day and age. (Because that never goes well!)

    They talk about revisiting and combining concepts and mechanics from previous game designs to make something new, the value of friendly local game stores and in-person playtesting groups, bringing a developer on board (more brains are better than one), gamer love for upgraded components, and the importance of great graphic design when it comes to multi-use components.

    They also take a look at how Crustaceous Rails ended up being a completely local production, the trials and tribulations of producing colored miniatures, and the team’s use of marketing to tackle hidden challenges that surfaced after launch – in this case creating a colorful game about dinosaurs that people started to assume was for kids at a first glance.

    Listen Now! (mp3)
    Featuring:

    Ann Journey – Guest

    Danielle Reynolds – Host

    31 min
  • Upshift 045: Welcome To Night Vale

    Carlos (you know, the game dev?) Cabrera, the project manager of Renegade Game Studios’ Welcome To Night Vale RPG joins Ryan to talk about the development of the project, why Essence20 was the right system to bring the cult and occult radio drama to the tabletop, and how the new cross-compatible options can influence other Essence20 settings.

    Listen Now! (mp3)

    Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.

    Although the host works for Renegade Game Studios, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.

    39 min
  • Digital Divination 139 – Top Properties for Starfinder 2e Conversions

    John and Ron talk about the top Science Fiction/Fantasy properties that they would like to see converted to the Starfinder 2e system. Surprise, there is no overlap between their lists!

    Also, a much needed update on Ron’s new chickens!

    Listen Now!

    Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.

    34 min
  • Game Design Unboxed 118: Cuphead: Fast Rolling Dice Game

    In episode 118 of Game Design Unboxed: Inspiration to Publication we talk with Pat Marino, game developer and Director of Hobby Games for The Op about capturing the excitement of the Cuphead video game in a unique tabletop experience that resonated with existing fans and the board game community.

    They explore what it takes to work with licensed IPs including navigating the approval process, scouting at licensing expos, and creating contract terms and timelines. Pat also breaks down the importance of designing for different player types (completionists, story-driven players, challenge-seekers, etc.), and how offering multiple gameplay options can make a game more accessible and enjoyable for everyone at the table.

    Listen Now! (mp3)
    Featuring:

    Pat Marino – Guest

    Danielle Reynolds – Host

    55 min

About Know Direction Network

From the publisher's feed

All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.

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