Knox Game Design

Knox Game Design

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Knox Game Design episodes

  • Hinge Joints – Knox Game Design, November 2025
    Demo of using hinge joints in unity for doors and pinball flippers. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/hinge_joint Joints in Unity – https://docs.unity3d.com/6000.2/Documentation/Manual/Joints.html Hinge Joint component in Unity – https://docs.unity3d.com/6000.0/Documentation/Manual/class-HingeJoint.html Podcast theme music – Ride by Pocketmaster
    19 min
  • Special Weapons – Knox Game Design, September 2025
    Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/special_weapons Podcast theme music – Ride by Pocketmaster
    44 min
  • Gating – Knox Game Design, August 2025
    Examples of the various types of gates used in the design of games.   Links and Notes The Level Design Book – https://book.leveldesignbook.com/process/layout/typology/gates What Games Are – https://www.whatgamesare.com/gating.html Mapcore – https://www.mapcore.org/topic/20013-player-gating-in-level-design/ Gating in level design – https://shaunspalding.co.uk/gating-in-level-design/ Technical Game Design – https://technicalgamedesign.blogspot.com/2011/04/gating.html Podcast theme music – Ride by Pocketmaster
    20 min
  • Pellet Eating Maze Game – Knox Game Design, July 2025
    Design and implementation steps for creating a pellet eating maze game in MonoGame with C#. Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating Links and Notes MonoGame – https://monogame.net/ Visual Studio – https://visualstudio.microsoft.com/ Ghost behaviors – https://pacman.fandom.com/wiki/Maze_Ghost_AI_Behaviors Podcast theme music – Ride by Pocketmaster
    45 min
  • Perspective Tool for Textures – Knox Game Design, June 2025
    Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game. Links and Notes Gimp – https://www.gimp.org/ Blender – https://www.blender.org/ Unity – … Continue reading Perspective Tool for Textures – Knox Game Design, June 2025 →
    30 min
  • Screenshots – Knox Game Design, May 2025
    Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size. Links and Notes Open Broadcaster Software (OBS) – https://obsproject.com/ VideoLAN, VLC media player – https://www.videolan.org/ Gimp (GNU Image … Continue reading Screenshots – Knox Game Design, May 2025 →
    15 min
  • Knox Game Jam 2025 – Knox Game Design, April 2025
    Five great games were created for Knox Game Jam 2025.  Thanks to everyone who attended the kickoff and created a game.  Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based bullet hell game with an alternate reality theme and cell-shaded graphics. Players take on the role of a “Reality Architect” who must … Continue reading Knox Game Jam 2025 – Knox Game Design, April 2025 →
    36 min
  • Simulations – Knox Game Design, March 2025
    What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code – https://github.com/SimHacker/micropolis MicropolisJS – https://www.graememcc.co.uk/micropolisJS/ LifeWiki (Conway’s Game of Life) – https://conwaylife.com/wiki/Main_Page djgpp – https://www.delorie.com/djgpp/ Podcast theme music – Ride by Pocketmaster
    24 min
  • Sockets – Knox Game Design, February 2025
    New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a … Continue reading Sockets – Knox Game Design, February 2025 →
    19 min

About Knox Game Design

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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our…