Kobold Lab

Kobold Lab

By Kobold LabLeisureHobbies
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Kobold Lab episodes

  • Kobold Lab #8 - Stealth part 4 ft. Jake

    This week we finally wrap up our discussion on the stealth mechanic of d&d 5th edition.

    We finish talking about blindsight and tremorsense. How players need to deal with being ambushed. How ambushes could work on players when they aren't sleeping, and how they can counter this. We also talk about the different abilities all parties can use to do sneaky things without using stealth

    52 min
  • Kobold Lab #7 - Stealth part 3 ft. Jake

    The discussions on stealth in d&d 5th edition continue. 

    We talk about the different methods for rolling group stealth, and when you might want to use them. How Ambush rounds usually play out vs monsters, and what incomplete Stealth successes could/should mean. Different kinds of enemies, customizing the same type of enemy to be a lookout/guard to keep scenarios feeling fresh. Different perception types and what they mean i.e. tremorsense/blindsight

    1 hr 11 min
  • Kobold Lab #6 - Stealth part 2

    In this weeks discussion we continue talking about stealth in d&d 5th edition. 

    We pick up where we left off with the invisible stalker, and the different kinds of stealth that enemies might have. Afterwards we go into a more detailed discussion of how stealth works for different kinds of characters in combat.

    1 hr 2 min
  • Kobold Lab #5 - Stealth part 1

    In this weeks discussion we tackle stealth in d&d 5th edition. 

    What stealth means for a player, when is it correct to declare stealth, the conditions necessary for stealth, and how they change in combat, the concept of passive stealth, and the class/race mechanics which complicate the whole thing!

    1 hr 8 min
  • Kobold Lab #4 - Inspiration

    In this weeks discussion we tackle Inspiration in d&d 5th edition. 

    The different systems with which to grant it, the flaws with the RAW system of it, what behaviours it is meant to incentivize, and the best ways to use this mechanic to positively influence your games

    1 hr
  • Kobold Lab #3 - Cantrips part 3

    In this weeks discussion we tackle cantrips in d&d 5th edition, more specifically empowering cantrips through spellcasting checks, the balance of out of combat cantrips, and the extent to which these simple spells can be pushed.

    54 min
  • Kobold Lab #2 - Cantrips part 2

    In this episode we discuss combat cantrips, unique damage types and their impact on cantrip effectiveness ,save cantrips vs attack roll cantrips.

    We then go into specific examples for weaker combat cantrips and possible steps to take when trying to make them usable.

     

    1 hr 18 min
  • Kobold Lab #1 - Cantrips part 1

    In this weeks discussion we tackle cantrips in d&d 5th edition, more specifically weak cantrips - Do they exist ? Is it healthy for them to exist ? If not what can we do about them ? 

    We then evaluate the pros and cons of multiple solutions to making all cantrips viable

    1 hr

About Kobold Lab

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Kobold Lab is a d&d 5e meta podcast.