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The crew slays their first ghost and Lacy learns more about her new friend.
The guardians finish their dance dungeon and return to Karachi where Percival takes the lead on some harrowing negotiations with Sarah Goldstar.
The crew investigates a haunted dance hall that might have more than one ghost.
Qask returns just in time to face an epic performance dungeon with the Goldstar Guardians.
The gang wrap up their dealings with the Freans and head back to Doro Bay. They regroup with Arcane Technologies, tend to their own affairs, and everyone heads to the opera for a night out.
The heralds guardians run some errands and meet with the lady of crows once more. Dorian acts out and Thomin leads everyone to a discovery.
The gang attains the biggest payload they've ever seen only to run right into Frean conflict.
Moving forward, the hunters defeat a winged demon, survive a dust storm, and finally track down the gambler Jesse Johnson.
The....guardians learn the specifics of their contracts. Percival receives word from his village.
The gang finishes the time mage's puzzles just as the other parties catch up to them.
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