Kritiqal Care

Kritiqal Care

By KRITIQALLeisureGames
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Kritiqal Care episodes

  • Episode 35: Colin (melessthanthree)

    Colin (he/they) of melessthanthree makes crunchy action games about catholic guilt and queer acceptance. He joined me to talk about early adventures goofing off in coding class, bucking publisher marketability, and Lucah: Born of a Dream’s intriguing and often confounding narrative structure. Later on we dig into the ethics of violent games and appreciate the eternal charm of Lord of the Rings.

    You can find Colin on Twitter @melessthanthree and play Lucah on Steam, itch, and Switch.

    Colin’s Good Thing to Share

    Watching Lord of the Rings for the first time and feeling inspired by their ordinary heroism.

    Things Discussed

    Lucah: Born of a Dream (melessthanthree, 2018)
    Extreme Meat Punks Forever (Heather Flowers, 2018-2020)
    Ectoplaza (Syndicate Atomic, 2016)
    ”Divest from the Video Games Industry!” (Marina Kittaka, 2020)
    ”De-Organization and Salvation — Politics of The Self in LUCAH: Born of a Dream” (Catherine Brinegar and Jessica Harvey, 2019)

    Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one and becoming a supporter on Patreon. It means a lot.

    1 hr 9 min
  • Episode 34: Hyacinth Nil

    Indie game dev and co-found of Abyssal Uncreations, Hyacinth Nil (they/them) makes games about cosmic horror, broken technology, and how the internet manufactures identity. They took some time to walk me through their early efforts of longform LARPs as a kid, looking back on Transfer (Abyssal Uncreations, 2017), and the ways systematized morality reveals the empty politics of many games.

    You can follow Hyacinth on Twitter @Synodai, play their games on itch, and catch their streams on Twitch.

    Hyacinth’s Good Thing to Share

    Building small communities online within the noise of social media (come hangout in the Kritiqal Discord)

    Link Zone

    Transfer
    The Tower (Hyacinth Nil, 20??)
    Silent Hill 3 (Konami, 2003)
    Killing Time at Lightspeed (Gritfish, 2016)
    No Higher Court: Towards a Methodology for Designing Alternative Morality Systems in Games

    Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one and becoming a supporter on Patreon. It means a lot.

    1 hr 12 min
  • Episode 33: Taylor McCue

    Content warning for this episode: brief discussions of surgery complications, suicidal thoughts, and misgendering

    Taylor McCue (choosing not to disclose pronouns) is a game developer whose work explores trans identities, bodily autonomy, and the dehumanizing impact of institutions. We discussed the flawed act of asking for pronouns, what led Taylor to make games, and the using Gameboy ROMs as a form of preservation. It’s a bit heavier than most episodes, but I feel well worth digging into.

    Taylor’s games are available on itch and Steam.

    Taylor’s Good Thing to Share

    If we are doomed, every moment is the best it will be. And if we’re not doomed, that’s cool too.

    Things Discussed

    Saving You From Yourself (2018)
    Do I Pass? (2019)
    My Executioner and I (2020)
    Twine
    GB Studio

    Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one and becoming a supporter on Patreon. It means a lot.

    40 min
  • 2020 Wrapped

    Kritiqal Care is taking a break for the holidays but I still wanted to put up one final episode to close out such a strange and intense year. Games took a lot of different forms this year and the way we approached them was even more varied than usual, so instead of a traditional games-of-the-year list I thought it would be fun to ask the guests of Kritiqal Care to look back on their favorite game related moments from the year - whether that’s something they played, read, created, or otherwise experienced. The responses were thoughtful, warm, and compelling, and I want to once again thank everyone who has made this show such a constant highlight for me. Happy holidays, stay warm out there.

    content warning: mention of suicide in a game around 15:00-17:30

    Featuring

    Leo Bunyea | Joe Russ | Aubrey Isaacman | Elaine Gómez | Kate Olguin | Quinn K | Dani Lalonders | Andrew Pizza Pranks | Nathalie Lawhead | MadameBerry | Makeup and Vanity Set | Maria Mison | Ferran Bertomeu Castells | YenTing Lo | Oma Keeling | DEEP HELL DOT COM

    Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one and becoming a supporter on Patreon. It means a lot.

    47 min
  • Episode 32: Dave Gilbert (Wadjet Eye Games)

    Dave Gilbert (he/him) is the founder and head of Wadjet Eye Games, creators of numerous modern adventure game classics including Unavowed (Wadjet Eye, 2018) and the Blackwell Saga. Dave stopped in to discuss the studio’s history, moving into publishing, and the emotionally intense experience of closing out Rosa Blackwell and Joey’s story with The Blackwell Epiphany (Wadjet Eye, 2014). Come for the indie lore, stay for Adventure Game Studio haystack hacks.

    You can follow Dave on Twitter @WadjetEyeGames, join the studio Discord, and find all their games at wadjeteyegames.com

    Dave’s Inspiring Thing to Share

    The election results and the hope they might bring

    Things Discussed

    Unavowed
    The Emerald City Confidential (2009)
    Puzzle Bots (2010)
    Gemini Rue (2011)
    Resonance (2012)
    The Blackwell Legacy (2006)
    The Blackwell Epiphany

    Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one. It means a lot.

    59 min
  • Episode 31: Kaile Hultner (No Escape)

    Kaile Hultner (they/them) created No Escape as a response to games media pretending video games are exempt from politics. They write about games as cultural objects, journalistic ethics, and the need to engage with the economic and labor forces which bring games about. Kaile joins me on this episode to dive into their philosophy of how to write about games, the need for games journalists to adopt ethics standards, and how good it is that you can pet the eagle in The Pathless (Giant Squid, 2020). It’s a longer episode, but well worth the time.

    You can follow Kaile on Twitter @noescapevg and checkout their work at noescapevg.com.

    Things Discussed

    No-Year’s Resolution (Kaile Hultner, 2020)
    There Is No Ethical Ambiguity When It Comes To Harm Reduction (Kaile Hultner, 2020)
    Video game criticism in an age of conflict (Kaile Hultner, 2020)
    Fuck the next Call of Duty game (Kaile Hultner, 2020)
    ‘Assemble With Care’ and the Right to Repair (Kaile Hultner, 2020)
    On Videogame Reviews (Tevis Thompson, 2013)
    The Myth of Sisyphus (Albert Camus, 1942)
    The Shape of Videogames To Come (Tara Hillegeist, 2019)
    Games Criticism Is A Kindness (Heather Alexandra, 2020)

    Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one. It means a lot.

    1 hr 18 min
  • Episode 30: Skeleton (DEEP HELL)

    DEEP HELL is a games crit portal focusing on the ways we engage with games and the troubling lessons games often teach us. I’m joined by the sites primary author, Skeleton (they/them), to discuss the site’s identity, our frustrations with the state of games writing (go away Kotaku), and the importance of building alternative media that is not embedded with advertising and a callous middle-class aesthetic. Later on Skeleton dives into what they’ve been playing, and we close on a more hopeful note about the many insightful writers who have begun appearing in recent years.

    You can follow Skeleton and Deep Hell on Twitter @DEEPHELLDOTCOM and support the site on Patreon.

    Skeleton’s Inspiring Thing to Share

    The many talented new games writers and outlets appearing this year - I’d personally shout out Uppercut, No Escape, and Dia Lacina as all being consistently illuminating.

    Things Discussed

    Capital is Dead  (McKenzie Wark, 2019)
    I Must Not Think Bad Thoughts (Deep Hell, 2020)
    Born to Die (Deep Hell, 2020)
    The coverage of Ubisoft games in light of abuse reports
    The Mary Sue stops covering Game of Thrones

    What Skeleton has been playing

    Das Geisterschiff (Surt. R, 2020)
    Shivering Hearts (Mischa, 2020)
    Phasmophobia (Kinetic Games, 2020)
    Tenderfoot Tactics (Badru, 2020)
    TROUBLESHOOTER: Abandoned Children (Dandylion, 2020)

    Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one. It means a lot.

    48 min
  • Episode 29: Oma Keeling

    Oma Keeling (they/them) is an experimental game designer and critic. Their work explores queer history, poetry, and punk art in ways that are messy, inspiring, and often hard to explain. Oma joined me to discuss their early games work at art school, the complicated relationship games have to history, and how they seem to keep making games about falling in love with vehicles.

    You can follow Oma on Twitter @OKthanksgames, find their writing @GlitchOutMain, and play their games on itch.

    Oma's Inspiring Thing to Share

    Open Mike Eagle's Anime, Trauma and Divorce - an exceptional album from an already extremely talented rapper (headass is on endless repeat for me)

    Things Discussed

    Crusader Kings 3: Eugenics at Play
    Queerheart (Afterglow Games, 2019)
    The Alabaster Donut Farm (Afterglow Games, 2020)
    Gone Home (Fullbright, 2013)
    The Stanley Parable (Galactic Cafe, 2013)
    Tacoma (Fullbright, 2017)
    My Bike in the Mud (Afterglow Games, 2018)

    Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one. It means a lot.

    51 min
  • Episode 28: The Off-Score Project

    The Off-Score Project is an interactive album released track by track that transforms singer-songwriter jazz into playable vignettes. I've been intrigued by the project since playing the opening track, Copy Machine, and was so glad to have the opportunity to speak with its dev team trio: YenTing Lo (she/her) whose music forms the basis of each game, Vanja Mrgan (he/him) who produces art and contributes to design, Ferran Bertomeu Castells (he/him) who handles programming along with design. We dive into the origins of The Off-Score Project back in 2017, the trade-offs of having already recorded all the music, and how the team is hoping to encourage listeners to think more intently about music as a storytelling device.

    You can play The Off-Score Project on itch and follow updates on Twitter @OffScoreProject. Ferran is on Twitter @fonserbc, Vanja @Vmrgan, and YenTing @YenTingLo. You can also checkout more of Vanja's art on Instragram @vanjamrgan, and find YenTing's music on Bandcamp or wherever you get music (she also streams music regularly on Twitch).

    Hopeful Things to Share

    Vanja: becoming a US citizen (it's a weird time to be here but congrats all the same!)
    Ferran: getting into submarine geology (super important work being done here for marine life, and the name is just cool)
    YenTing: being nominated for several Golden Indie Music Awards, including best songwriter and best new artist (well deserved, good luck at the ceremony)

    Things Discussed

    The Off-Score Project
    Copy Machine
    Elephants Remember
    Plug & Play (Etter Studio, 2015)
    Kids (Playables, 2019)

    Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one. It means a lot.

    48 min
  • Episode 27: Maria Mison

    Maria Mison (she/they) is a multi-disciplinary artist and tabletop game designer based in the Philippines. They makes games exploring identity, trauma, self-expression, and doing difficult things, as well as the form games can take and our relationship to cultural symbols. They join me to talk about their prolific first year as a game designer, the way games help inform their theater and dance practice, and the importance of taking care of your players, before enthusiastically closing out on our shared love of shōnen manga boys.

    You can find Maria's games on itch, follow them on Twitter @MariaMison, and support them on Patreon.

    Maria's Good Thing to Share

    Shōnen manga! - specifically Haikyū!! and One Piece
    All the Hades content currently on Twitter

    Things Discussed

    Arch Angel Dating Sim (Maria Mison, 2019)
    Jammi R. Nedjadi (Sword Queen Games)
    Stories of Love in Manila (Sword Queen Games, 2019)
    A novena, for trimming the family tree (Maria Mison, 2019)
    I Eat Mantras For Breakfast (Maria Mison, 2020)
    Cards Against Insanity (Maria Mison, 2020)
    Forgetting Your Touch (Maria Mison, 2019)
    A Hundred Thousand Places (Maria Mison, 2020)

    Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one. It means a lot.


    58 min

About Kritiqal Care

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Conversations about games, community, and the reasons we play.