Bite-size chunks of advice about being a freelance creative when your budget is also bite-sized
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... moreI made one episode for a week for a year - and one more, for how you can view YOUR game design year.
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I made these podcasts bite-size because learning is for life, and it's okay to graze
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The only thing worse than being talked about is NOT being talked about. You can't afford to NOT be talked about.
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Nothing lasts forever. When things outlive their purpose, when you outgrow them, when they must be let go - walk away. That's what makes it art: letting go.
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Just because everyone has their own path doesn't mean you have to walk alone.
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Because it's not the games that matter, but why. What excites me will hopefully help you understand what excites YOU.
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It's okay to do some things for free or low rates. But your goal is always to make money. That's what stops it being a hobby.
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If you're a dead end where things dry up, you won't go far. Gaming matters more than you.
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Sometimes you don't design a game, you just design a mechanic. Or a framework or a structure. Build them anyway. A workshop full of parts is the best toolkit.
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You can't prepare for everything, and art doesn't work that way anyway. Art is inherently surprising to us, and you CAN plan for that.
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The podcast currently has 53 episodes available.