LBX Collective

LBX Collective

By Brandon WilleyBusiness
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LBX Collective episodes

  • Entertainment Social Arena #9 - London Mall Entertainment Impact – Part 1

    In this first part, we look at London emerging as a hub for competitive socializing and social entertainment, targeting Millennials and Gen Z. Key developments include the integration of entertainment such as bowling, mini-golf, VR, and sports-themed venues within major malls like Westfield London. Notable concepts include All Star Lanes, PuttShack, and the partnership between Sandbox VR and TOCA Social, showcasing combined social, tech, and sport experiences. GENDA Europe's entry with mini crane machines and upcoming leisure assets signals growing investment activity. Overall, the market is characterized by innovative, tech-infused venues with high foot traffic, reflecting strong growth prospects in the UK’s social entertainment sector.

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    12 min
  • Sound Off #91 - Karting experiences slow down, D&B reverses course, and more!

    Sponsored by Intercard!

    The location-based entertainment industry evolves as venues adapt to changing consumer preferences and adopt new technologies. Karting experiences shift from high-speed racing to slower, more accessible gamified attractions without helmets.

    • Traditional karting transforms with digital elements and e-karts to create more social, accessible experiences
    • Dave & Buster's faces financial challenges with 3% sales decline and admits previous remodeling efforts failed
    • Chuck E. Cheese announces UK expansion with plans for 8-9 new facilities adapted for British audiences
    • Genda consolidates 14 operations under "Genda Americas" brand, potentially signaling South American expansion
    • Theme parks increasingly concerned about AR glasses recording rides without permission
    • VR experiences evolving toward mixed reality (MR) with focus on interactive experiences rather than technology
    • Sandbox VR partners with UK Natural History Museum for dinosaur experience, plans 40 facilities in Spain
    • Mini crane games gaining popularity with appeal across age demographics
    • Future-proofing venues requires focus on "kidult" demographics, social entertainment, and gamification

    Join us at IAAPA in November where we'll continue exploring these trends and new developments in location-based entertainment.


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    41 min
  • The LBX Show #45 - Do The Beach opens, major Sega news, and more!

    Sponsored by Intercard!

    On this week's LBX Show, BW and friends discuss how the location-based entertainment industry shows signs of recalibration with a slowdown in new openings while established brands pursue ambitious expansion plans and technology integrations reshape arcade experiences. We review industry developments including Sega's leadership change, F1 Arcade's Vegas debut, and how NRG Adventure Park plans to open 100 locations in just four years.

    • Recent soft opening of Do the Beach in North Port, Florida, implementing Intelliplay gamification
    • NRG Adventure Park planning aggressive expansion with 100 locations in four years
    • Hasbro City's Candyland Store opening locations in Mexico as an example of retailtainment
    • Paul Williams stepping down as CEO of Sega Amusements International
    • GTI China Expo showcasing new racing games and cabinet designs
    • F1 Arcade preparing Vegas location with 87 simulators as part of planned 30-venue expansion
    • Pinstripes closing all locations including recently opened venues
    • Arcade racing games evolving with new features like the drifting mechanics in Speed Rider 40X
    • Shift in VR implementation with fewer VR-only arcades opening
    • Email marketing best practices including proper setup, list maintenance, and mobile optimization


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    1 hr
  • Sound Off #90 - Arcade VR falters, can Gen Alpha save cinema, and more!

    Sponsored by Intercard! 

    On this week's Sound Off with Kevin Williams we examine the evolving landscape of location-based entertainment, from terminology debates to financial challenges and technological innovations. The episode explores how traditional experiences are being reimagined through gamification, VR evolution, and the resurgence of mall arcades.

    • Debate over industry terminology: "facility" versus "venue" for describing entertainment spaces
    • Cinema industry seeing Gen Z and Gen Alpha as potential saviors of traditional business models
    • Financial restructuring at Pinstripes with bankruptcy protection affecting 18 facilities and 900 employees
    • Clear Hill launching unattended "Fun Hub" entertainment concept with no on-site staff
    • Kiddleton (Genda North America) partnering with Walmart for seven attended-less entertainment venues
    • Chuck E. Cheese returning to Australia after a failed 1981 attempt due to naming challenges
    • Mall arcades experiencing resurgence, filling retail spaces left vacant by online shopping
    • VR evolution continuing with LAI Games' Ubisoft All-Star VR replacing Virtual Rabbids
    • Trend toward "screen deluxe" systems offering immersive experiences without VR headsets
    • AI challenges including data collection concerns, copyright claims, and reliability issues
    • Kevin's partnership announcement with Augmented World Expo (AWE) as advisor


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    1 hr 9 min
  • Entertainment Social Arena #8 - Retro Arcades’ Social Revolution – Part 2

    This second report highlights the rapid growth of retro social entertainment venues globally, including new "BarCades" and arcades across North America, Europe, and Australia. Key trends include a surge in diverse operators, the challenge of sourcing vintage hardware, and legal issues surrounding IP and emulation. Hospitality venues are integrating retro gaming with food and beverage offerings, boosting profitability. The market is driven by nostalgia, but sustainability depends on effective business models—preferably pay-to-play—to ensure repeat patronage. Investors should monitor market consolidation, hardware sourcing challenges, and evolving legal landscapes, as the retro arcade sector shows significant growth potential but faces operational hurdles. 

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    18 min
  • The LBX Show #44 - Mall Entertainment, Pinstripes BK, Kiddleton growth, and more!

     Sponsored by Intercard! 

    On this week's LBX Show, BW starts with News You Should Know and shares his experience at the International Adventure and Trampoline Park Association Annual Convention and IntelliPlay's reception of the Innovation Excellence Award. Then Kevin Williams dives into the latest openings and closings in the industry.

    • FastTrax opens Florida's largest indoor go-kart facility with 2,000 feet of track across three different racing experiences
    • Nine Below in Milwaukee launches their third annual haunted mini golf experience with themed decor, characters, and Halloween-inspired food and beverage
    • Shopping malls are increasingly becoming entertainment hubs with concepts like Fun Hub offering staffless arcade experiences
    • DreamPark, Sandbox VR, and Emoji Planet continue expanding into mall locations across North America
    • Kiddleton partners with Walmart to install unattended prize machines in seven locations
    • Pinstripes files for bankruptcy while maintaining operations at their 18 locations
    • Several arcade and entertainment venues announce closures, including High Score Arcade and Battle Racing

    Halloween represents a perfect opportunity for LBEs to implement seasonal theming and drive repeat visitation before the October rush.


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    34 min
  • Sound Off #89 - Gen Z abandons gaming, Genda & Hero Zone acquisitions, and more!

    Sponsored by Intercard! 

    On this week's Sound Off with Kevin Williams we discuss how the location-based entertainment landscape is transforming as Gen Z abandons video games for social experiences, driving significant industry shifts and strategic acquisitions. Economic pressures, including tariffs and shipping challenges, force companies to adapt while major players like Genda expand globally and shopping malls embrace entertainment as anchors.

    • 13% drop in video game sales among Gen Z, representing a shift toward location-based social entertainment
    • Tariffs on Chinese imports after November 10th creating additional costs and supply chain challenges
    • Six Flags closing Great America location in Santa Clara by end of 2026 season despite previous assurances
    • Genda acquiring ~225 UK entertainment facilities for $25 million, expanding their global footprint
    • Shopping malls increasingly incorporating entertainment venues as retail anchors
    • Netflix accelerating Netflix House rollout with Philadelphia opening in November, followed by Dallas
    • Significant consolidation in VR industry with HeroZone acquiring Spree Interactive
    • F1 Box opening at Westfield Stratford City as minimalist racing simulator experience
    • McWally's opening purpose-built entertainment facility in small North Carolina town
    • Recurring revenue and competitions becoming essential strategy for location-based venues

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    1 hr 9 min
  • Entertainment Social Arena #7 - Retro Arcades’ Social Revolution – Part 1

    This first part of the report highlights the resurgence of retro arcade venues driven by nostalgia and social engagement, targeting audiences from Gen Z to older enthusiasts. Key trends include the rise of established chains like Barcade and UK’s NQ64, alongside emerging brands such as Cobra Arcade and Continue Arcades, expanding through franchising. Major operators are blending classic gaming with food, drinks, and entertainment, attracting investment. The market is highly competitive, with new entrants and franchising opportunities fueling growth. Main challenges include sourcing retro hardware and navigating legal issues, but the sector’s momentum suggests strong future potential for investors in retro-themed social entertainment. 

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    17 min
  • The LBX Show #43 - Guest Gab with Rob Morgan, Arcade News, and more!

    Sponsored by Intercard!

    On this week's show Brandon and Kevin join Rob Morgan, author of "Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination" and lead narrative designer at Wake the Tiger in London for a Guest Gab segment exploring the art of storytelling and spatial computing.

    • Shifting from VR to AR storytelling and focusing on how AR makes players the protagonist
    • Defining the differences between VR, AR, and MR, while acknowledging that exact definitions matter less than the audience experience
    • Analysis of consumer VR market trends, including Sony's PSVR2 and Meta Quest adoption
    • The value of location-based shared VR/MR experiences for entertainment venues
    • Moving from consumer entertainment to location-based entertainment requires higher standards and more flexibility
    • Creating stories where players see themselves in the narrative rather than controlling an avatar
    • The challenge of maintaining audience engagement by giving them agency and freedom within the experience
    • Drawing inspiration from immersive theater and role-playing to create more compelling spatial experiences

    Check out Rob's book "Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination" on Amazon or at augmentingimagination.com with discount code DIS20 for 20% off when purchased directly from Routledge.

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    1 hr 24 min
  • Entertainment Social Arena #6 - Social Sports Explosion - Part 2

    This second report looks at the rapid growth of “Sportainment,” blending active, immersive, and gamified experiences across venues worldwide. Innovations include AR-enhanced virtual sports, interactive projection walls, and hybrid venues combining traditional sports with digital technology, such as golf simulators, trampoline parks, and social darts. The sector is expanding with chains like Five Iron Golf and Flight Club integrating hospitality and gamification, while new concepts like “Phygital” environments and eSports-driven facilities gain prominence. This trend signals a shift toward highly interactive, social, and health-conscious entertainment offerings, creating significant opportunities in sports tech, experiential venues, and hospitality integrations. 

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    15 min

About LBX Collective

From the publisher's feed

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based…