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On this week's Sound Off with Kevin Williams, BW and Kevin explore the growing influence of "kidults" in the location-based entertainment industry and how their spending habits are reshaping business models. This demographic shift is forcing operators to rethink their attraction mix, F&B offerings, and overall venue design to capitalize on adults seeking playful experiences with premium food and drink options.
• Kidults (adults seeking entertainment experiences) now represent a major revenue source for many entertainment venues
• Traditional family entertainment centers are discovering that evening business is driven largely by adults without children
• Venues like Swingers and Playground are specifically designed to deliver experiences for the kidult demographic
• Even redemption models are evolving with prizes like shot glasses and adult-oriented merchandise replacing traditional toys
• Chuck E. Cheese is expanding beyond its traditional model with new active play facilities and arcade-only locations
• F1 Arcade is testing a smaller-footprint concept called F1 Box with 12 racing simulators but minimal F&B offerings
• Japanese amusement sector remains vibrant with Silk Hat taking over the iconic Akihabara location
• AI integration is becoming mainstream with Chuck E. Cheese implementing an AI chatbot for customer service
• The XR consumer market is shifting from VR headsets toward AR and mixed reality glasses
• Location-based entertainment venues can differentiate by offering premium VR experiences not available at home
Check out the latest trends and developments at LBXCollective.com and subscribe to our newsletter to stay updated on industry changes.
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Asian influence continues to reshape the Out-of-Home entertainment landscape, offering lucrative opportunities through Japanese brands, IP collaborations, and innovative retailtainment concepts. Notable developments include Sony's strategic alliance with BANDAI NAMCO to leverage anime and manga IP, expansion of Japanese-themed venues like Round 1 in the US, and the rollout of self-service capsule and VR attractions by GENDA and DIVR Labs. Japanese IPs such as Resident Evil and Contra are making waves in Western markets, while companies like SEGA diversify via transmedia strategies and new store formats. As Asian culture and IP become central to industry growth, Western operators face critical choices to capitalize or risk obsolescence.
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On this week's LBX Show, BW dives into the latest location-based entertainment news including Ripley's new glow-in-the-dark mini golf at Icon Park and Merlin's rapid development of two new immersive experiences. Kevin Williams joins us for Open and Shut and Chuck DeMonte discusses the concept of value in attractions marketing with practical implementation strategies.
• Ripley's Crazy Golf opens at Icon Park, adding to Ripley's existing Orlando attractions
• Merlin Entertainment launches Wondra and Super Neon immersive experiences through new Merlin Magic Making division
• Camp partners with Universal for a Gabby's Dollhouse experience timed with theatrical release
• Levels Prague expands with 20,000 square feet but uses AI images in marketing to its detriment
• Kevin Williams' Open and Shut segment covers F1 Box, retro arcades, and sports stadia adding entertainment
• Valo Motion introduces smaller four-player Valo Arena option
• Chuck DeMonte shares marketing strategies focusing on highlighting value propositions
Check out Sound Off #88 with Kevin Williams coming out Tuesday, August 26. Next week's LBX Show will be on hiatus as Brandon backpacks Havasupai at the bottom of the Grand Canyon.
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The evolving sports social entertainment sector, driven by "Sportainment" and SSE, is experiencing rapid growth through immersive active experiences like cricket, baseball, and soccer simulations. Key trends include venue expansions, innovative gamified sports tech, and strategic investments, notably in chains like SIXES, Batbox, and TOCA Social, which blend physical activity with social dining. The sector is expanding globally, with significant developments in the US, UK, and Asia, integrating VR, projection tech, and active play to appeal to younger audiences. This shift reflects a broader move toward experience-led venues that combine active participation, entertainment, and social engagement, presenting lucrative opportunities for investors aligned with the growing "active entertainment" wave.
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The VR and XR industry is undergoing a significant shift marked by widespread hardware and content abandonment, driven by escalating costs and shifting corporate strategies. Major players like Meta, Microsoft, and Magic Leap are retreating from consumer-focused VR, with support for key headsets and IPs withdrawn or scaled back. Meanwhile, enterprise hardware firms like Varjo are refocusing on B2B markets, and new AR-smart glasses from HTC and others signal a pivot toward augmented reality. Despite substantial losses—particularly Meta's $4.5 billion quarterly deficit—the industry is evolving, with upcoming events like Meta’s CONNECT 2025 poised to determine whether VR remains a viable consumer platform or transitions into a niche segment within the broader immersive ecosystem.
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On this week's episode of Sound Off with Kevin Williams we explore how location-based entertainment venues are fundamentally mispricing their offerings, with inconsistent strategies for their attractions compared to their standardized food pricing approaches.
• Significant pricing inconsistencies exist across entertainment offerings at major venues
• Food pricing shows standardization while entertainment pricing varies widely without clear rationale
• TopGolf CEO's unexpected departure creates uncertainty around the planned Callaway spinoff
• Round One announces ambitious plans to reach 200 North American locations by 2030
• Dave & Buster's expanding internationally into India, Dominican Republic, Australia and Mexico
• Shopping malls integrating entertainment experiences like Museum of Illusions and Sandbox VR
• Sega developing "FOG Gaming" - a cloud-based platform leveraging arcade machines as networked supercomputers
• Space Invaders being developed into a motion picture following Sonic's success
• AI systems now track customer behavior and staff efficiency using Lean principles
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On this week's episode of The LBX Show we share new industry association partnerships and market developments during the traditional summer slowdown of the dog days of August. Kevin Williams, Adam Pratt, and Chuck DeMonte join host Brandon Wiley to explore the latest FEC innovations and marketing strategies.
• Fun Across America releases episodes on Albatross, the world's largest indoor mini-golf course, as well as America's largest candy store
• IATP partners with ROLLER as preferred point-of-sale provider for members
• IAAPA announces collaborations with Licensing International and Study Academy USA for educational platforms
• Intercard forms partnerships with GateMaster Technologies and GoTab for integrated arcade operations
• TimeZone continues expansion with new locations in Indonesia and New Zealand
• Mexican cinema chain CineMex upgrading facilities with "cinetainment" components
• Fair Games opens second carnival-themed competitive socializing venue in London
• Kiddleton (owned by Genda) begins converting former NEN arcade locations
• VR entertainment sector sees expansion with Zero Latency, Sandbox VR, and Front Grid installations
• Resident Evil 2 Deadshot arcade game undergoes location testing in UK
• Fast and Furious Arcade being ported to home consoles despite still being in production
• Search campaigns deliver highest ROI for FEC Google Ads compared to other campaign types
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On this episode of Sound Off with Kevin Williams we examine the industry's dependence on redemption games, questioning whether the FEC business model is vulnerable to potential regulatory or cultural backlash against what critics might call "kiddie casinos."
• Most FECs lack viable alternatives should redemption games face restrictions
• Six Flags reports alarming 9% attendance drop as CEO steps down after 38 years
• Lucky Strike expands beyond bowling, acquiring Boomers locations and water parks
• Sandbox VR rapidly expanding through franchise territories across multiple regions
• Continue Arcade secures funding to expand retro arcade concept to 10 UK locations
• Container eatertainment parks like Stack receiving investment to expand with competitive socializing elements
• Cosm pivoting from The Matrix to Willy Wonka for its immersive dome experiences
• Illuminarium partners with Rolling Stone Magazine for new music-themed experience
Send us your questions or share industry news and remember to subscribe and listen to our audio versions of the Stinger Report and Entertainment Social Arena.
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On this week's LBX Show, Kalyn New, VP of Product and Customer Marketing at ROLLER, joins us to discuss their inaugural 2025 Pulse Report that surveyed 2,000 attraction guests across the US, UK, and Australia to uncover what guests truly want from venues.
• 90% of guests want self-service options at venues, aligning with operators' needs to automate and reduce labor costs
• 23% of guests identified faster online checkout as their most desired innovation, outranking VR and other high-tech options
• 79% of guests consider sustainability when making purchase decisions, significantly higher than expected
• Great past experiences are the leading reason guests return to venues (79%)
• Convenient online booking that functions as a 24/7 sales channel is crucial, especially for busy families planning outside business hours
• Providing quality options for both online self-service and personal assistance creates the best guest experience
Kevin Williams delivers an extensive Open and Shut segment covering new venue openings including Hollywood Entertainment Center in the Netherlands, Game Palacio in Mumbai, and massive entertainment complexes in Texas, while Justin Michaels shares merchandising insights from top redemption centers across the country, and Chuck DeMonte rounds out the show with Promo Pro Tips.
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On this week's Change My Mind segment, Kevin and Brandon debate how the entertainment industry fails to properly communicate experiences to guests, creating disappointment when reality doesn't match marketing promises, while economic headwinds further challenge the sector.
• Poor guest experience communication threatens venue success, especially without clear visual representation of what to expect
• Tourism numbers show concerning trends with Vegas unemployment rising and Orlando tourism down 3.5%
• Canadian travel to US down dramatically at 35.2% by car and 19.9% by air
• Sony's 2.5% investment in Bandai Namco signals strategic alliance for IP development
• Dave & Buster's repositioning strategy removes focus from Social Bays (now Game Suites)
• Next generation "smart crane" machines incorporate RFID tracking and modernized interfaces
• Mixed reality tourism applications emerging as alternative to traditional sightseeing
• Meta reports $4.53 billion quarterly losses on metaverse investments
• Meta acknowledges 20-40 minute "Goldilocks zone" for VR experiences
• AI enhancing entertainment experiences through projection mapping and visual transformations
• Area 15 implementing autonomous Zoox robo-taxis to shuttle visitors around complex
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From the publisher's feed
The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based…