LBX Collective

LBX Collective

By Brandon WilleyBusiness
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LBX Collective episodes

  • The LBX Show #75 - BW visits Shanghai, Airhop's Makeover, Japan's Evo & more!

    Sponsored by Intercard!

    On this week's show we’re broadcasting from Shanghai and turning a travel schedule into a ground-level tour of what modern mall-based entertainment looks like in China, from massive active-play parks to a karting add-on that feels like real-life Mario Kart. We also track the week’s biggest location-based entertainment trends, arcade game news, and the simple reasons FEC promotions keep failing. 

    • Intercard’s 2026 event stops and why timing trade shows matters 
    • touring Cheer Amusement’s Nanjing manufacturing operation 
    • testing Arrowy’s high-speed karting gamification overlay 
    • Shanghai’s BigX and the sports-first adventure park model 
    • Partyday’s attraction density, navigation, original IP, and on-site F&B strategy 
    • China mall arcade realities including cranes, gashapon, and goldfish machines 
    • the latest openings and closures including rebrands, VR adventures, IP cafes, and mixed-use venue lessons 
    • Arcade Corner highlights from Evo Japan plus EXA Arcadia fighting game announcements 
    • Promo Pro Tips on planning, resourcing, and repeating promotions

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    1 hr 12 min
  • Entertainment Social Arena #16 - Competitive Socializing USA Visit! – Part 1

    Those following the sector note a significant surge in competitive socializing investments, highlighted by new facility openings and trade expo activity, signaling a key sector shift. The AEI 2026 showcased innovative products spanning retro cabinets, IP-based amusement, and immersive XR experiences, reflecting a growing convergence of social, hospitality, and entertainment trends. The sector's emphasis on gamified, social, and nostalgic experiences aligns with evolving consumer preferences, while the expansion of social entertainment chains and integration of AR/MR technologies underscores its growth potential. Despite some disconnect with traditional hospitality expos, the momentum indicates social entertainment is becoming a vital driver of future amusement industry revenues.

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    15 min
  • Virtual Arena #23 - Train Hard, Fight Easy!

    Our specialist feature on the Immersive technology landscape, we look towards the greater deployment of AR, MR and SR technology. Coming from the simulation and training sector, defining the latest immersive systems, while charting the trends that are shaping the sector. 

    The consumer VR sector seems to be in freefall, but the reality of commercial application of the wider XR landscape is blooming. This however seems not to be receiving similar levels of publicity with the “gravy train” of Meta promotion of VR being derailed. The new vibe is to denigrate all aspects of VR, rather than shine light on the success stories. 

    To redress the balance, we at the Virtual Arena continue to chart the investment and development of XR across the commercial space, without any ambassadorial commitments. And following on from our coverage of the XR Educational space – we now turn to the application in simulation during International Training Technology Exhibition & Conference (ITEC) 2026 – Europe’s largest dedicated event for defence training and simulation technology. Taking place at London’s ExCel conference venue.

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    14 min
  • Sound Off #119 - Competitive Socializing Saturation, D&B Gambling? & more!

    Sponsored by Intercard!

    On this week's show we  discuss how competitive socializing is hitting a saturation point, and lay out why single-activity venues need a deeper entertainment mix to earn repeat visits. We also track the fast-moving business and tech signals reshaping location-based entertainment, from legal risk to VR pricing to AR smart glasses partnerships. 

    • phase one competitive socializing saturation and the risk of one-and-done venues 
    • why repeat visitation depends on progression and variety not just food and beverage 
    • three key audiences for competitive socializing and how they behave 
    • corporate and private hire as the stabilizing revenue engine and the outbound sales gap 
    • IAAPA expo expansion pressure and how exhibitors decide where to invest 
    • Dave & Busters legal claim in South Carolina and the skill versus chance debate 
    • Sixes operating under administration and what a buyer would really inherit 
    • Apple C-suite change as a signal for hardware strategy and XR expectations 
    • Meta headset price hikes and what it means for commercial VR operators 
    • Lane7 acquisition of Par 59 and what rebranding could mean 
    • Topgolf’s new CEO doing facility visits and leading through listening 
    • game IP films at CinemaCon and the upside for barcades and arcades 
    • Sandbox VR Webby Award and the role of major IP partners 
    • bowling projection mapping with AI scoring and what Bowl Expo may bring 
    • gamification layers for trampolines climbing and cruise ship entertainment 
    • Snap and Qualcomm partnership plus Atari interactive floor game packs 

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    57 min
  • The LBX Show #74 - Medieval Mini Golf, Zombie Venues, & More!

    Sponsored by Intercard!

    On this week's show we run through rapid-fire location-based entertainment headlines, from a medieval-themed mini golf launch in Illinois to Pixel Floor landing inside Slick City’s European expansion. Then we shift into openings, closures, and acquisitions with Kevin Williams, including why attraction mix and concept refresh cycles decide who stays competitive.

    • Parcadia’s medieval mini golf concept, immersive theming, costuming and hidden discovery layers 
    • Strategic operating hours as a margin lever, including adults-only nights and staffing reality 
    • Pixel Games and Slick City partnership, maximizing under-slide space and revenue per square foot 
    • Diversifying beyond a single anchor attraction, lessons from early trampoline park models 
    • Gamification and “stickiness”, why scoring and repeatable challenges pull guests back 
    • Disney Parks Retro Cookbook as nostalgia plus archive storytelling and transmedia brand power 
    • New venue openings, soft opening learnings and brand polish improvements 
    • Competitive socializing growth, gen one concepts and the risk of getting out-innovated 
    • Closures, confusing licensing callouts and the “zombie venue” reality under administration 
    • Lane7 acquisition of PAR 59, what consolidation signals for the UK market 

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    41 min
  • The Stinger Report #1265 - Vegas Amusement Fun – Part 2

    The Amusement Expo International 2026 showcased a vibrant shift towards innovation and branded IPs, with major releases like Disney-themed arcade games, Pokémon pinball, and new VR and interactive attractions highlighting industry growth. The event emphasized social gaming, active entertainment, and clawcade trends, alongside collaborations with prominent brands and exclusive partnerships, such as Dave & Buster’s and Lionsgate. Despite a slight attendance dip due to external factors, the expo underscored resilience in the amusement sector, with increasing investments in FECs and social venues. Industry faces headwinds from geopolitical tensions, rising costs, and global economic uncertainties, signaling potential upheavals ahead.

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    17 min
  • The Stinger Report #1264 - Vegas Amusement Fun – Part 1

    The US amusement sector’s first major trade event, AEI 2026, highlighted key market trends, including a focus on social entertainment, XR, and immersive technology. While VR remains prevalent, new offerings like portable arena systems and AR glasses are gaining traction, though traditional VR arcades face headwinds, exemplified by the closure of CTRL-V’s remaining venues. Ride simulation innovations, such as LED dome attractions and new motion platforms, signal ongoing growth in immersive rides. Major players like Bandai Namco, SEGA, and UNIS showcased new products and IP-driven experiences, underscoring a shift towards hybrid entertainment models and evolving consumer preferences in the competitive landscape.

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    16 min
  • Sound Off #118 - Cinetainment differentiators, Poolhouse opening debrief, & more!

    Sponsored by Intercard!

    On this week's show we look at CinemaCon as a stress test for cinema, then ask whether cinetainment is a real lifeline or just a costly way to copy everyone else. We connect geopolitics, shifting consumer spend, and the rise of interactive entertainment to the hard math of ROI, revenue per square foot, and why some competitive socializing concepts stall out.

    • cinema’s options beyond traditional box office reliance 
    • what cinetainment means in practice and why differentiation matters 
    • boutique dine-in cinema as a community-led alternative 
    • how geopolitics and travel disruption hit entertainment hospitality 
    • Sony’s gaming revenue signal and what it implies for interactive media 
    • UK cinema pivots toward entertainment hubs and consolidation 
    • EVO’s Dolby partnership as a premium immersion play 
    • Point Blank’s collapse as a warning to iterate or die 
    • Game Face opening as a developer-led test venue model 
    • Chuck E. Cheese planning a UK site and localization risks 
    • boutique bowling design awards as a blueprint for the sector 
    • F1 Arcade expansion and concerns about overbuild and game updates 
    • transmedia and fidgetal tech trends from darts to Universal wands 
    • VR’s three emerging ROI models and the search for “phase four” 
    • licensing and compliance risks for classic arcade content in venues 
    • AI-driven ticketing, analytics, automation, and AI-generated games 
    • Poolhouse London pricing, staffing model, and competitive catchment reality

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    1 hr 20 min
  • The LBX Show #73 - Disney makes LBE moves, Point Blank as a warning, & more!

    Sponsored by Intercard!

    On this week's show we track the week’s biggest moves across location-based entertainment, from Scorbit’s cash-prize arcade tournaments to Disney testing pop-up retail experiences that lean into immersive storytelling. We also unpack openings, closures, and new arcade products that signal where competitive socializing and the arcade business are heading next. 

    • Amusement Expo 2027 call for speakers with priority topics like AI, staffing, cybersecurity, XR, finance, tariffs 
    • Kevin Williams' roundtable on competitive socializing at London Experience Week 
    • Scorbit adding real money arcade tournaments, operator controls, and connected leaderboards 
    • Disney Store Limited-Time pop-ups as a first step toward experiential retail and LBE 
    • Open And Shut updates on new openings, franchise performance questions, and VR venue trends 
    • Cinetainment growth plus the need for clear differentiation and stronger F&B models 
    • Point Blank insolvency as a competitive socializing warning sign around freshness, pricing, and single-activity reliance 
    • Fire Betty’s closing briefly to expand arcade bar elements and increase per-cap potential 
    • Arcade Corner: Stranger Things sightings, Disney Speedstorm details, Ski Hero, Neo Geo AES Plus original-hardware remake 

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    48 min
  • The Stinger Report #1263 - Active Entertainment and Beyond!

    Leading investors should note the surge in “Sportstainment,” exemplified by the ambitious ‘Real David Lloyd's Sports Gardens,’ integrating fitness, sports, and entertainment in large-scale venues supported by digital innovation. The sector is also evolving through immersive exergaming, AI-driven personal training, and transmedia partnerships like TOCA Social’s ‘Angry Birds’ game expansion. Meanwhile, Middle East entertainment shows reveal a shifting landscape amid geopolitical tensions, with regional events facing disruptions and strategic changes. Overall, the focus is on integrated, tech-driven active entertainment experiences and regional market adaptations, highlighting significant opportunities amid ongoing geopolitical and technological shifts.

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    19 min

About LBX Collective

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The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based…