LBX Collective

LBX Collective

By Brandon WilleyBusiness
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LBX Collective episodes

  • Sound Off #117 - D&B's New Free Play, 50 Years of Pinball, Expo Mania, & more!

    Sponsored by Intercard!

    On this week's show we discuss how boutique bowling, immersive IP, and “unlimited” promos all point to the same fight: entertainment venues must raise value per square foot without breaking guest trust. We connect industry history with right-now operator moves to see what scales, what fails, and what the next generation of location-based entertainment demands. 

    • traditional sports bowling economics under landlord and labor pressure 
    • boutique bowling and duckpin as mixed-use revenue design 
    • tariff-driven wholesale increases and the long tail of price shock 
    • Roger Sharpe’s 1976 pinball precedent and why skill matters 
    • early arcade innovation threads that lead to Apple’s origin story 
    • Meow Wolf’s CEO hire and the potential push toward a transmedia strategy 
    • Triotech leadership exit and what surprises signal in the market 
    • active entertainment gamification and why investment is flowing in 
    • IP pop-up retail and competitive socializing brand expansion bets 
    • Dave & Busters “Unlimited Play” offer and why fine print backfires 
    • new arcade releases and the growing pull of Netflix IP 
    • VR market shakeouts, Merlin’s tethered VR refresh, and what works 
    • Fever’s ticketing data advantage and competing with former partners 
    • April expo overload plus what to watch at AWE and beyond

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    1 hr 11 min
  • The LBX Show #72 - Feaster Bunny Haunt, Harry Potter pinball, & more!

    Sponsored by Intercard!

    On this week's show we jump from a Guinness-chasing trampoline park to year-round horror, new theme park tech, and the latest signals from openings and closures across location-based entertainment. We also hit fresh arcade and pinball headlines and then ask you to help us reshape the LBX Show for season five.

    • a 192-foot indoor trampoline world record attempt and the business case behind it
    • Universal Horror Unleashed launches Feaster Bunny with a scavenger hunt, merch prizes, and themed food and drinks
    • Universal’s “show effect system” patent and why seamless outdoor-to-indoor transitions matter for dark rides
    • competitive socializing concepts stacking multiple games with strong bar and food programs
    • major pinball openings and what it takes to maintain large collections
    • VR additions in aquarium and museum environments plus arena VR positioning
    • gashapon and capsule toy retail spreading as a durable add-on trend
    • a highly rated arcade listed for sale and what that suggests about operations and pricing
    • a long-running legacy location closing and what communities lose when it disappears
    • arcade corner updates on Billy Mitchell legal news, Pickleball Rivals updates, Disney Speedstorm Arcade, Harry Potter pinball marketing, and a Stranger Things arcade teaser

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    53 min
  • The Stinger Report #1262 - Transmedia Entertainment Dividend!

    Leading investors should note the rapid acceleration in the Location-Based Entertainment (LBE) sector, driven by strategic mergers, acquisitions, and restructuring, notably within GENDA Group and Disney, amid a shift towards transmedia integration. The sector is expanding its IP portfolio through immersive VR experiences, partnerships with Hollywood studios like Sony, and ventures into shared reality and interactive content. Major companies like Chuck E. Cheese and Six Flags are restructuring to adapt to evolving consumer demands, while new entrants leverage innovative tech and hygiene standards. These trends highlight a robust pivot towards immersive, IP-driven, and digitally transformed entertainment experiences, signaling significant growth opportunities in the evolving LBE landscape. 

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    15 min
  • Sound Off #116 - Disney to buy Epic Games rumor, Black Mirror LBE, & more!

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we track the biggest moves reshaping location-based entertainment, from interactive LED game floors becoming real anchor attractions to the messy economics forcing operators to rethink what actually drives repeat play. We debate IP-led growth, VR’s latest shakeout, and why better enclosures, better content, and better ops discipline matter more than hype. 

    • illuminated interactive floor systems shifting from add-on to headline attraction 
    • vendor consolidation risks around reliability, content libraries, and enclosures 
    • NEOM pullback and potential ripple effects across Middle East leisure projects 
    • regional show delays and why local events still matter for market support 
    • Dave & Buster’s declines, back-to-basics push, and exclusive game strategy 
    • limits of relying on film and streaming IP without strong gameplay 
    • Disney and Epic Games acquisition rumor, Fortnite, and Unreal Engine leverage 
    • celebrity brand fragility through the PopStroke and Tiger Woods situation 
    • leadership changes at TEG and expansion positioning across global venues 
    • VR closures including Rec Room and Control V as a warning on gen-one stagnation 
    • Sandbox pivot toward immersive adventure content and edutainment-style formats 
    • Netflix out-of-home momentum with the Black Mirror immersive experience 
    • Barbie Dream Fest backlash and the need to police low-quality “experiences” 
    • Cloud Play, QR payments, AI optimization, and dynamic pricing possibilities 
    • portable arena VR and the next push toward standardized XR deployments 

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    1 hr 4 min
  • The LBX Show #71 - Victorian Social Entertainment, PopStroke issues & more!

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we break down what’s working right now in location-based entertainment, from a coin-op barcade model that avoids the free-play trap to new venue concepts that actually stand out. Then we zoom out with openings, closures, and a practical way to measure marketing performance that goes beyond clicks and even beyond revenue.

    • coin-op barcade economics that drive repeat play without token friction 
    • why unlimited free-play arcade bar models keep failing 
    • quick hits on award-winning FEC and arcade concepts with strong food and beverage 
    • a Victorian-themed competitive socializing venue built around analog games and booth play 
    • major openings across markets including active entertainment, VR, and darts concepts 
    • notable closures and what they reveal about sustainability and positioning 
    • market capture as the core metric, using drive-time mapping, competitor audits, and zip-code analysis 
    • using Google reviews, on-site visits, and ad libraries to infer competitor demand

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    49 min
  • Sound Off #115 - Arcade Dynamic Pricing, IP-based Social Entertainment, & more!

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we challenge the amusement industry’s reaction to dynamic pricing and map out what it would take to use variable pricing without breaking guest trust. Then we sprint through the biggest LBE and FEC trends right now, from geopolitical shocks and investment moves to VR’s reset and the tech and IP trends seen at Amusement Expo International. 

    • dynamic pricing defined for admissions, sessions, and eventually arcade gameplay 
    • why transparency, signage, and marketing decide whether guests feel cheated 
    • Middle East conflict impacts on entertainment events and tourism forecasts 
    • Saudi Arabia’s esports investment and what it signals for leisure strategy 
    • American Heartland’s collapse as a due diligence warning for mega-projects 
    • Funlab's sale watch and what the prospective buyers may change or cut 
    • Five Iron Golf’s Series E and what it implies about growth pressure 
    • Immersive Gamebox franchising and the need for hospitality-led formats 
    • Angry Birds and the ongoing IP infusion race in competitive socializing 
    • Secret Cinema going permanent and Warner’s Harry Potter experience plans 
    • executive departures and why missing successors create operational risk 
    • Merlin revenue softness plus Minecraft as an IP-led turnaround attempt 
    • Netflix House immersion tech and why interactive tools drive repeat visits 
    • VR and MR market cycles, liquidations, and why commercial VR still holds 
    • new turnkey competitive socializing products and the data-risk question 
    • Pokémon Go data monetization and the public as unintended beta testers 
    • Amusement Expo International takeaways on IP, arcade innovation, VR, and XR

    Subscribe and visit LBX Collective for more!

    1 hr 27 min
  • The LBX Show #70 - Laser Tag Day, Minecraft Experiences, Arcade IP, & more!

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we track the biggest signals in location-based entertainment right now, from Laser Tag Day and a shuttered QZAR site to Disney’s Bluey activation at Disneyland and an escape room operator expanding into VR and game shows. Then we run the openings and closings with Kevin Williams and finish with Adam Pratt's view of the most promising new products from Amusement Expo.

    • National Laser Tag Day origins and why Photon still matters 
    • A vacant QZAR location and what venue lifecycles look like 
    • How laser tag gear moves from DIY builds to modern manufacturers 
    • Bluey and Bingo’s first Disney park appearance and what it suggests about IP in physical experiences 
    • Our take on Disney and the next wave of location-based entertainment moves 
    • Bonds Escape Room rebrands into an entertainment center with free-roam VR and a live game show 
    • Open And Shut highlights including immersive exhibitions, traveling Minecraft, mini golf, claw concepts, sim racing, and NHK VR pop-ups 
    • Why refresh cycles, pricing models, and web discoverability can make or break new venues 
    • Arcade Corner top picks from AEI including John Wick, Disney Speedstorm Arcade, Cyberpunk, new racers, and more 
    • Adam’s reminder not to judge trade show prototypes as final products

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    53 min
  • The LBX Show #69 - BW, Kevin, & Adam Debrief Amusement Expo 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we debrief Amusement Expo International 2026 from the show floor and zoom out on what it signals for arcades, FECs, and location-based entertainment. We dig into the surge of licensed IP, the hardware innovations that matter for operators, and the Vegas venues that reveal where competitive socializing is headed. 

    • attendance and energy at AEI 2026, plus travel and timing constraints 
    • education programming, networking formats, and what the organizers are testing 
    • transmedia and licensed IP as the dominant show-floor theme 
    • Stern Pokémon pinball as a blueprint for bringing new players in 
    • John Wick shooter cabinet impressions, motion and control trade-offs 
    • Disney's Speedstorm as a potential Mario Kart successor, vertical screen impact, card system debate 
    • Cyberpunk 2077 motorcycle racer, cabinet size, pricing, graphics, and ergonomics 
    • Triotech Typhoon Shockwave changes and the Jumanji XD dark ride license 
    • Alan-1 Atari Recharged cabinets, Pepper’s Ghost depth effect, and tournament-driven retention 
    • DOF Robotics compact flying theater, LED dome implications, pricing, and maintenance math 
    • Area 15 updates, immersive experiences, and what constant iteration looks like 
    • F1 Arcade in Vegas, premium fit and finish, plus the accessibility problem for groups 
    • market pressures on manufacturers and distributors, plus the Player One rebrand moment

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    1 hr 28 min
  • Sound Off #114 - Enchanted Parks enters the scene, InnovateX review, & more!

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we sanity-check what “immersive” really means when guests have better options next door and investors want proof of repeat visits.

    • Augmented shuffleboard tables as a modern default for competitive socializing venues
    • Gulf-region investment pullback risk for US attractions and game studios
    • Nintendo lawsuit over rolled-back tariffs and what it may trigger
    • Middle East show postponements and cancellations
    • Six Flags divestment details and Enchanted Parks USA implications
    • Viral CEO burger videos as a cautionary marketing signal
    • Illuminarium’s Vegas retrenchment and the bar for true immersion
    • Toca Social opening in Texas and the scaling question
    • Online claw machines and remote monetization models
    • Bandai Namco and Capcom new cabinet strategy plus Capcom retailtainment
    • nDreams layoffs and the consumer VR profitability problem
    • Apple Vision Pro copycat form factors and the missing killer app
    • Experience Economy Forum takeaways including museum AI avatars and retention fears

    Subscribe and visit LBX Collective for more!

    52 min
  • The LBX Show #68 - AEI preview, Dr. Seuss LBE, Pickleball Arcade, & more!

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we get you ready for Amusement Expo International with the news that will shape the show floor and the conversations happening in Vegas. Then we dig into what’s opening, what’s closing, and which new arcade releases might actually move the needle for operators. 

    • Amusement Expo schedule plus why this year feels unusually “new” 
    • Universal Horror Unleashed IAAPA meetup at Area 15 with a lights-on walkthrough and full show run 
    • IAAPA Expo Middle East cancelation and the announcement delay
    • Dr. Seuss and WildBrain expansion as IP licensing moves deeper into location-based entertainment 
    • New venue openings across mini golf, bar-led social entertainment, claw arcades, VR arenas, karting, and sportstainment closures
    • Brand clarity challenges when venues stack too many attractions into one concept 
    • Ramses exhibition model blending museum walkthrough with seated VR 
    • Six Flags divestment details and open questions about the handover structure 
    • Lease risk lessons from a forced closure after property ownership changes 
    • Why Arena23 and Illuminarium struggled, including weak F&B and mixed positioning 
    • Arcade Corner preview of AEI releases including Zombie Snatcher Outbreak, Pickleball Rivals, Ski Hero, Cyberpunk 2077 Chrome Rush, mystery IP reveals, and Atari Recharged cabinets with Pepper’s Ghost effects

    Subscribe and visit LBX Collective for more!

    51 min

About LBX Collective

From the publisher's feed

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based…