
Sign up to save your podcasts
Or
Alicia Quan and Sarah Mondestin hang out with Michelle Lee, Partner and Managing Director of IDEO’s Play Lab. This convo is so delightful and fun! So much inspiration to go around. Listeners will be enriched.
Michelle discusses her unconventional career journey from mechanical engineering to toy design, and eventually to leading kid-focused projects. She emphasizes the importance of play in learning and its application beyond childhood, highlighting her work with companies like VTech, IDEO, and Sesame Workshop. Michelle shares insights into designing engaging and meaningful digital experiences, such as Elmo Calls and the Space Explorer Bus project. She also explores the application of playful design in unexpected areas like smoking cessation and robo-investing.
Michelle provides valuable advice for designers and researchers in the EdTech space, encouraging them to observe, learn, and engage with the target audience, particularly children. The conversation also touches on balancing digital and real-life learning experiences and includes personal stories of learning new skills and bonding through play.
Chapters
00:00 Introduction; from Aerospace to Toy Design
06:25 Balancing Digital and Real-Life Learning
14:21 Designing for Preschoolers
21:11 Incorporating Play in Unexpected Places
24:49 The Role of Play in Learning
27:26 Balancing Seriousness and Play
29:41 Advice for Designers and Researchers
34:36 Curiosity and Inspo
Follow us
👋The UX of EdTech Studio teams up to support companies with product design, UX research, and UX writing.
UX of EdTech is an engine for broader impact through its growing community, podcast, and newsletter dedicated to advancing design in education. Follow to find talent and opportunities.
Podcast
Community Publication
Newsletter
5
1818 ratings
Alicia Quan and Sarah Mondestin hang out with Michelle Lee, Partner and Managing Director of IDEO’s Play Lab. This convo is so delightful and fun! So much inspiration to go around. Listeners will be enriched.
Michelle discusses her unconventional career journey from mechanical engineering to toy design, and eventually to leading kid-focused projects. She emphasizes the importance of play in learning and its application beyond childhood, highlighting her work with companies like VTech, IDEO, and Sesame Workshop. Michelle shares insights into designing engaging and meaningful digital experiences, such as Elmo Calls and the Space Explorer Bus project. She also explores the application of playful design in unexpected areas like smoking cessation and robo-investing.
Michelle provides valuable advice for designers and researchers in the EdTech space, encouraging them to observe, learn, and engage with the target audience, particularly children. The conversation also touches on balancing digital and real-life learning experiences and includes personal stories of learning new skills and bonding through play.
Chapters
00:00 Introduction; from Aerospace to Toy Design
06:25 Balancing Digital and Real-Life Learning
14:21 Designing for Preschoolers
21:11 Incorporating Play in Unexpected Places
24:49 The Role of Play in Learning
27:26 Balancing Seriousness and Play
29:41 Advice for Designers and Researchers
34:36 Curiosity and Inspo
Follow us
👋The UX of EdTech Studio teams up to support companies with product design, UX research, and UX writing.
UX of EdTech is an engine for broader impact through its growing community, podcast, and newsletter dedicated to advancing design in education. Follow to find talent and opportunities.
Podcast
Community Publication
Newsletter
368 Listeners
166 Listeners
111,785 Listeners
7,067 Listeners
5,443 Listeners
15,237 Listeners
7,290 Listeners