E-sports has evolved from being a fringe teenage hobby to the fastest-growing area of the entertainment business over the last decade. The ecosystem involves top athletes, multimillion-dollar contracts, celebrities, popular sponsors and huge rewards. Multiplayer gaming was severely limited when video games initially became available in homes around the world. With the advancement of technology and the internet, people are able to compete among themselves in a multiplayer mode gaming setup. Subsequently, developers and distributors have found an opportunity to monetise such games and increase their profits by organising competitions, of course involving a huge prize money at stake. Presently, the e-sports industry is growing at a tremendous rate– The numbers are skyrocketing and it should be noted that in the previous year, cash and prizes in kind worth $215 mn were drawn along with hefty salaries for the e-sports professionals. This rapid global spread of e-sports, along with its diverse qualities, has resulted in a tangle of policy and legal issues that the sector as a whole is actively attempting to resolve.