Level Design Lobby

Level Design Lobby

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Level Design Lobby episodes

  • Level Design Lobby - 4 Year Update #108

    Four Years! Crazy to think where this time has gone! I wanted to share an update on what is going on with the channel and what our next steps are moving forward with the podcast!

    Please Support: http://bit.ly/33xpKbG

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    Game Texutres

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    Link: https://gametextures.com/

    Discount Code: Level99

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    Let's Design Books

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    Ebook - https://bit.ly/39BakJD

    Physical Books - https://bit.ly/3mfOsbS

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    Contact Me

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    Twitter: https://twitter.com/MaxPears​

    Website: https://www.maxpears.com/​

    Email: [email protected]

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    20 min
  • Level Design Lobby - Michael How #107

    A true pleasure to have Senior MP Level Designer, former Lead Level Designer the incredible Michael How. He joins us all away from the land down under to talk about his experience in the industry and advice for level designers of all levels.

    Please Support: http://bit.ly/33xpKbG

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    Game Texutres

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    Link: https://gametextures.com/

    Discount Code: Level99

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    Let's Design Books

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    Ebook - https://bit.ly/39BakJD

    Physical Books - https://bit.ly/3mfOsbS

    ----------------------------------------- Contact Mike

    ----------------------------------------- Twitter: https://twitter.com/MrHowDesigns Website: http://www.mrhow.co.uk/

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    Contact Me

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    Twitter: https://twitter.com/MaxPears​

    Website: https://www.maxpears.com/​

    Email: [email protected]

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    42 min
  • Level Design Lobby - Reading Materials #45

    Another month, another great round-up of incredible resources for us all to learn from. In this mini-series I talk about some of my personal fav resources I have found over the past month for us to enjoy and grow from. Support the show: http://bit.ly/33xpKbG

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    Game Texutres

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    Link: https://gametextures.com/

    Discount Code: Level99

    -----------------------------------------------------------

    Let's Design Books

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    Ebook - https://bit.ly/39BakJD

    Physical Books - https://bit.ly/3mfOsbS

    ----------------------------------------------------------

    Resources

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    upgrading OW Games https://www.youtube.com/watch?v=T5lA1c9i-W4&ab_channel=UpgradingOpenWorldGames

    Deakins https://www.youtube.com/watch?v=iWecEjVP61E&ab_channel=StudioBinder

    Our Dreams at Dusk https://www.youtube.com/watch?v=qA3hg9e9z1g&ab_channel=linesinmotion

    Kevin Penkin https://www.youtube.com/watch?v=mTC6MwzVZaw&ab_channel=LevelDesignLobby

    Resonant Arc https://www.youtube.com/watch?v=q8YL7XfWQIs&ab_channel=ResonantArc

    GDC Spatial Cinematography https://www.youtube.com/watch?v=L27Qb20AYmc&ab_channel=GDC

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    Contact Me

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    Twitter: https://twitter.com/MaxPears​

    Website: https://www.maxpears.com/​

    Email: [email protected]

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    20 min
  • Level Design Lobby - 2D Maps : Q&A#19

    Been too long, but Dan is back on the show to help us answer your questions about Level Design. We go through a few of your questions and do our best to answer them and point all of you lovely people in the right direction. Ask Questions Via: http://bit.ly/33xpKbG

    FloorPlan - https://floorplancreator.net/#

    Dungeon Scrawl - https://probabletrain.itch.io/dungeon-scrawl

    Inkcarnate - https://inkarnate.com/

    World Anvil - https://www.worldanvil.com/

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    Game Texutres

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    Link: https://gametextures.com/

    Discount Code: Level99

    -----------------------------------------------------------

    Let's Design Books

    ----------------------------------------------------------

    Ebook - https://bit.ly/39BakJD

    Physical Books - https://bit.ly/3mfOsbS

    ----------------------------------------------------------

    Contact Me

    ----------------------------------------------------------

    Twitter: https://twitter.com/MaxPears​

    Website: https://www.maxpears.com/​

    Email: [email protected]

    ---------------------------------------------------------

    19 min
  • Level Design Lobby - Rob Dwiar #106

    Joining me today is a fantastic Journalist and Author Rob Dwiar who talks to us about his new upcoming book 'Genius Loci' and what we as level designers and world builders can learn about the nature around us and the virtual nature in games.

    Please Support: http://bit.ly/33xpKbG

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    Game Texutres

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    Link: https://gametextures.com/

    Discount Code: Level99

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    Support Genius Loci

    ---------------------------------------------------------- https://unbound.com/books/geniusloci/

    10% Discount Code: CHEALSE10

    Twitter: https://twitter.com/RobDwiar

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    Let's Design Books

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    Ebook - https://bit.ly/39BakJD

    Physical Books - https://bit.ly/3mfOsbS

    ----------------------------------------------------------

    Contact Me

    ----------------------------------------------------------

    Twitter: https://twitter.com/MaxPears​

    Website: https://www.maxpears.com/​

    Email: [email protected]

    ---------------------------------------------------------

    35 min
  • Level Design Lobby - Kevin Penkin #105

    A great privilege to welcome on to the show the extremely skilled composer Kevin Penkin! Kevin is a game and anime composer who has worked on a number of titles in both fields, he talks to me about his creative process and what inspires him to write music, which best captures the emotion of the project.

    Please Support: http://bit.ly/33xpKbG

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    Mudstack

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    Use Mudstack Now: https://mudstack.com/

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    Contact Kevin

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    Twitter - https://twitter.com/kevinpenkin

    Website - https://www.kpenkmusic.com/

    Twitch - https://www.twitch.tv/kevinpenkin

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    Contact Me

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    Twitter: https://twitter.com/MaxPears​

    Website: https://www.maxpears.com/​

    Email: [email protected]

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    57 min
  • Level Design Lobby - Game Bake #104

    Publishing and releasing games is not always an element that we focus on when talking about our industry, but how and where we release can have a huge impact on your sales and success. Mike founder of Game Bake talks to us about that process in the Mobile Market and what could be next.

    Please Support: http://bit.ly/33xpKbG

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    Mudstack

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    Use Mudstack Now: https://mudstack.com/

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    Contact Mike Hudson

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    Game Bake: https://www.gamebake.io/

    LinkedIn - https://www.linkedin.com/in/michaelahudson/ Twitter - https://twitter.com/mikeahudson_ ---------------------------------------------------------- Contact Me ---------------------------------------------------------- Twitter: https://twitter.com/MaxPears​ Website: https://www.maxpears.com/​ Email: [email protected] ---------------------------------------------------------

    35 min
  • Level Design Lobby - Spatial Composition #103

    Composition is a term we commonly use in photos, paintings, but it is something we can apply with level design by using spatial composition. In this episode, I talk about what is a spatial composition and how we can apply it to our levels to help guide the players.

    Please Support: http://bit.ly/33xpKbG

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    Level Design Store

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    Gumroad - https://bit.ly/39BakJD

    Physical Books - https://bit.ly/3mfOsbS

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    Contact Me

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    Twitter: https://twitter.com/MaxPears​

    Website: https://www.maxpears.com/​

    Email: [email protected]

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    24 min
  • Level Design Lobby - Reading Materials #44

    I have scoured the internet to help find some of the best content to help us all learn and grow as designers. I do not know everything, so it is great to shout out other incredible devs & researchers who share their knowledge with us. Please Support: http://bit.ly/33xpKbG

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    Level Design Shop

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    Gumroad - https://bit.ly/2WvrTUR

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    Resources

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    CGMA Level Design Course - https://www.cgmasteracademy.com/courses/46-level-design-for-games/

    Meaningful Geography - http://tombattey.com/meaningful-geography-in-breath-of-the-wild/

    Extra Credits Level Design 1-1 https://www.youtube.com/watch?v=pNvUWHquSHc&t=7s&ab_channel=ExtraCredits

    Knockout City - https://kranendonk-willem.medium.com/knockout-city-conception-to-execution-of-an-original-multiplayer-level-9fbb816dfc40

    LD Livestream - https://www.youtube.com/watch?v=qtxSnTv0d3c&t=1313s&ab_channel=LevelDesignLobby

    ------------------------------------------ Level Design Books ------------------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS -------------------------------------------- Contact Me -------------------------------------------- Twitter: https://twitter.com/MaxPears​ Website: https://www.maxpears.com/​ Email: [email protected] -------------------------------------------- #LevelDesign #LevelDesignLobby #Podcast
    14 min
  • Level Design Lobby - Zool #102

    This is a first for the LDL as we have Three guests at once to talk about the launch of Zool Redimensioned! Zool was orginally created in 1992 but now with the original creator Ian & Sumo Digital they have teamed up for the academy which allowed Students and passionate aspiring devs to re-make and transform Zool into what it is today! Jacob runs the academy and shares how it helps those aspiring devs, along with Emma talking about her experience working on the game!

    Please Support: http://bit.ly/33xpKbG

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    Zool Game

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    Game - https://store.steampowered.com/app/1647730/Zool_Redimensioned/

    Trailer - https://youtu.be/tezdvnTqqrA

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    Sumo Academy

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    Story of the academy - https://youtu.be/ni6LOTW_fMk

    Website - https://www.sumo-academy.com/

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    Level Design Books

    ----------------------------------------------------------

    Ebook - https://bit.ly/39BakJD

    Physical Books - https://bit.ly/3mfOsbS

    ----------------------------------------------------------

    Contact Me

    ----------------------------------------------------------

    Twitter: https://twitter.com/MaxPears​

    Website: https://www.maxpears.com/​

    Email: [email protected]

    -----------------------------------------------------------

    31 min

About Level Design Lobby

From the publisher's feed

The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals.

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