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I answer one of I most asked questions when it comes to what is the difference between Open World LD compared to linear LD. I break it down on some of the reasons why and how they differ. Please Support: bit.ly/33xpKbG -------------------------------------------------------------------- Sponsor - LDL Store ------------------------------------------------------------------- bit.ly/2WvrTUR -------------------------------------------------------------------- Contact Me -------------------------------------------------------------------- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ------------------------------------------------------------------- Equipment -------------------------------------------------------------------- Mic Shure SM7b - amzn.to/2TFvEoL GOXLR Mini - amzn.to/3mFCqas Stream Deck mini - amzn.to/37SMtF8 Mic Arm - amzn.to/34JIc4P
I sit down and talk to Urban Designer and newly published Author Konstantinos Dimopoulos to talk about his brand new book 'Virtual Cities' breaking down his thought process and much more. Join the community: bit.ly/33xpKbG -------------------------------------------------------------------- Virtual Cities Book -------------------------------------------------------------------- amazon.co.uk/Virtual-Cities-Atl…deo/dp/1783528486/
bookdepository.com/Virtual-Cities/9781783528486
waterstones.com/book/virtual-citi…aki/9781783528486 -------------------------------------------------------------------- Contact Konstantions -------------------------------------------------------------------- Twitter - twitter.com/gnomeslair Website - www.game-cities.com/ -------------------------------------------------------------------- Contact Me -------------------------------------------------------------------- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ------------------------------------------------------------------- Equipment -------------------------------------------------------------------- Mic Shure SM7b - amzn.to/2TFvEoL GOXLR Mini - amzn.to/3mFCqas Stream Deck mini - amzn.to/37SMtF8 Mic Arm - amzn.to/34JIc4P
Sharing more incredible resources created by our brother and sisters in the industry. As I have searched the globe for some which I feel will offer educational guidance for us all. Support the show: bit.ly/33xpKbG --------------------------------------------------------------- Games Featured in the episode --------------------------------------------------------------- FFVII Remake - amzn.to/37ZM5EW Witcher 3 - amzn.to/35JG2kQ Outerworlds - amzn.to/3oHRo1y --------------------------------------------------------------- Resources --------------------------------------------------------------- FFVII Super Eye Patch Wolf - www.youtube.com/watch?v=9V68GCZ61…SuperEyepatchWolf
Level Up System - www.youtube.com/watch?v=Ae_zvm0-C…channel=DesignDoc
LD Witcher Analysis - gamecareerguide.com/features/1949/l…xenfurt_in_.php
Directing Outerworld Expansion - www.gamasutra.com/view/news/370220…il_on_Gorgon.php
Playmaker vs Bolt - www.youtube.com/watch?v=OqHM0ZNtZ…l=GameDevUnlocked --------------------------------------------------------------------- Equipment -------------------------------------------------------------------- Mic Shure SM7b - amzn.to/2TFvEoL GOXLR Mini - amzn.to/3mFCqas Stream Deck mini - amzn.to/37SMtF8 Mic Arm - amzn.to/34JIc4P -------------------------------------------------------------------- Contact Me -------------------------------------------------------------------- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ------------------------------------------------------------------- Platforms ------------------------------------------------------------------- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
Joined by a good friend and a designer I respect very much the fantastic Evan Hill! His latest work the Last of Us 2 has been a huge success and we talk about our design process, where he takes his inspiration and much more.
Support the show: http://bit.ly/33xpKbG
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Sponsor - LDL Store
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https://bit.ly/2WvrTUR
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Contact Evan
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Twitter - https://twitter.com/EHillGameDesign
Website - https://ehilldesign.com/
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Contact Me
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Twitter: twitter.com/MaxPears
Website: www.maxpears.com/
Email: [email protected]
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Platforms
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iTunes: goo.gl/RDWSmX
YouTube: goo.gl/2pdpjg
SoundCloud: goo.gl/9pb4DW
I have fun communicating the variety of ways we as LDs can tell our stories to the player, letting them know what has happened as well as how to leave it up to their imagination. Join The Community:http://bit.ly/33xpKbG ----- Sponsor - LDL Store ----- bit.ly/2WvrTUR ------ Contact Me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
It is the RETURN of the LDL podcast and no better way to return than be giving some of the best materials I have been checking out during my time off!
Support the podcast: http://bit.ly/33xpKbG
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Sponsor - LDL Store
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https://bit.ly/2WvrTUR
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Resources
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- Pacing LD https://bit.ly/339FTqN
- AC Parkour https://bit.ly/3n1N4tl
- 101 things I learned and engineering school https://amzn.to/2GkAJzf
- Anotmy of stealth encounter https://bit.ly/338W6fV
- Gamedev.tv CSharp Course https://bit.ly/3fmaJ2F
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Contact Me
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Twitter: twitter.com/MaxPears
Website: www.maxpears.com/
Email: [email protected]
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Platforms
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iTunes: goo.gl/RDWSmX
YouTube: goo.gl/2pdpjg
SoundCloud: goo.gl/9pb4DW
Joined by two brilliant guests Jonathan and Blake as we discuss our passion for the new 2020 FFVII Remake and our thoughts on the design changes they have made to update the design. Support the podcast: bit.ly/33xpKbG ------ Sponsor GameDev TV ----- bit.ly/3fmaJ2F - 3d C# bit.ly/33ngQRZ - 2d C# bit.ly/3g9Wqzc - RPG System C# bit.ly/2XbkF8Q - Break into Industry bit.ly/3jYvG71 - UE4 Blueprint ----- Contact Guests ----- Jonathan Twitter - twitter.com/Omnislash92 Blake Rebouche - twitter.com/Bigrebo ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
A fantastic episode as we talk about the evolution of how Naughty Dog have mastered linear level design to more open HUB world level design. Breaking down Seattle level design. Support the podcast: bit.ly/33xpKbG
------ Sponsor GameDev TV -----
bit.ly/3fmaJ2F - 3d C# bit.ly/33ngQRZ - 2d C# bit.ly/2XbkF8Q - Break into Industry bit.ly/33bKLMv - Unity RPG Combat bit.ly/3jYvG71 - UE4 Blueprint
----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected]
----- Platforms -----
iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
Honored and thrilled to have the fantastic and inspiring Peter Field. An experienced level designer who has worked on a range of incredible titles as he talks about his process, inspirations and what is was like to work on Dreams (2020) Please Support: bit.ly/33xpKbG ----- Sponsor GameDev TV ----- bit.ly/3fmaJ2F - 3d C# bit.ly/33ngQRZ - 2d C# bit.ly/3g9Wqzc - RPG System C# bit.ly/2XbkF8Q - Break into Industry bit.ly/33bKLMv - Unity RPG Combat bit.ly/3jYvG71 - UE4 Blueprint bit.ly/3fg591q - UE4 C++ ----- Contact Peter ----- Twitter - twitter.com/Peter__Field Website - peterfieldgamedesign.blogspot.com/ YouTube - www.youtube.com/watch?v=oGM8lR9znDY ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
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