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Another great round of questions for the podcast, where I am joined by Dan Howard, as we answer your questions as best we can about game dev and level design. Join The Community: bit.ly/33xpKbG ----- Contact ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
A true pleasure for me, to sit down with a friend but also a man who had a huge role in giving me my break into the AAA Game Industry Andy Willans. He is the Game Director at Sumo Digital Newcastle, working on many fantastic titles. Join the Community bit.ly/33xpKbG ----- Contact Andy ----- Twitter: twitter.com/Doobivoos ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
In this episode, I get a chance to talk about how important it is to give the player choices! By giving the player agency we allow them to take control and keep them more engaged, I discuss a few ways to provide choice. Join the Community: bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
It is that time peeps, we sit down to share more amazing Dev resources for all of us to learn from! Join the community - http://bit.ly/33xpKbG ----- Resources ----- GMTK Stealth - https://bit.ly/2L083uQ
Darkest Dungeon - https://bit.ly/2KYL9DZ
Planning for Planning - https://bit.ly/2WESHRV
Virtual Vernacular - https://bit.ly/3fm4ooM
Layout & Composition - https://www.youtube.com/watch?v=YqQx75OPRa0 ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
Joined by another great LD named Kolbe, who has worked on the Halo series. As he breaks down what he has learned and found useful during his process, really fun conversation Please Support: bit.ly/33xpKbG ----- Contact Kolbe ----- Twitter: twitter.com/kolbepayne Portfolio: kolbepayne.artstation.com/ ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
In this episode, I will be breaking down a great technique used mostly in Linear Level Design but also useful in environmental storytelling. Looking at some great examples of Black Messa and The Metro Series Please Support: bit.ly/33xpKbG ----- Travis's Blog ----- www.gamasutra.com/blogs/TravisHoff…n_Principles.php ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
Nice time to answer some of your amazing questions! The LDL Community asks more great questions about game development. Please Support: bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
With the remake of RE3 launched I thought it would be cool to take a look over their hub level design, how it all combines to make a very good horror xp. Please Support: bit.ly/33xpKbG ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
During this time we now all have at home, why not spend it checking in more amazing work for amazing Devs. Please support: bit.ly/33xpKbG ------ Reading Materials ------ Half Life 2 Post Mortum - bit.ly/2JszP2i
Level Tips - https//bit.ly/2wNp6N3
GameDev.TV Podcast - spoti.fi/3dE2Gyk
Game Replayability - bit.ly/33XG87t ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
Part 2 of the design break down for Kingdom Hearts 3, as this time I talk more about Level Design, as well as their system design. Hope you all enjoy. Please support: bit.ly/33xpKbG ------ Sponsor Outstandly ----- Outstandly -bit.ly/2sGYuuP ----- Article ----- gamasutra.com/blogs/MaxPears/201…cter_Evolution.php ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
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