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With this episode, I will be taking the time to talk about one of my favourite books on game design with emotion How Games Move Us: Emotion by Design (Playful Thinking)
Giving my thoughts and opinions on why I believe more of devs should read this book.
Please Subscribe if you enjoyed
All Opinions are my own
----
Book: goo.gl/p7QxJu ---- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ ---- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg
SoundCloud: https://goo.gl/9pb4DW
With this episode, I will be taking the time to talk about one of my favourite books on game design with emotion How Games Move Us: Emotion by Design (Playful Thinking)
Giving my thoughts and opinions on why I believe more of devs should read this book.
Please Subscribe if you enjoyed
All Opinions are my own
----
Book: goo.gl/p7QxJu
----
Twitter: twitter.com/MaxPears
Website: www.maxpears.com/
----
iTunes: goo.gl/RDWSmX
YouTube: goo.gl/2pdpjg
SoundCloud: https://goo.gl/9pb4DW
In this episode, Max will be breaking down how to use 'Perspective' in level design. How it can be used well and poorly. The main example throughout this podcast will be 'Rime' in particular how they used perspective in their HUB level design.
Please Subscribe ---- Rime: https://goo.gl/uody4Q ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
Please subscribe on youtube: https://goo.gl/mGqkv7
Please subscribe on SoundCloud: https://soundcloud.com/user-576014352
This first episode of the Level Design Lobby, so I will be introducing you to what the LDL is about, discussing the future episode and what to expect from the podcast as a series. You will also get to know more about the host Max Pears.
Please subscribe ---- Twitter: twitter.com/Maxpears Website: www.maxpears.com ---- Paris Stalker: twitter.com/Paris_Stalker
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