Level Design Lobby

Level Design Lobby

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Level Design Lobby episodes

  • Level Design Lobby Ep3: Reading Materials - How Games Move Us

    With this episode, I will be taking the time to talk about one of my favourite books on game design with emotion How Games Move Us: Emotion by Design (Playful Thinking)

    Giving my thoughts and opinions on why I believe more of devs should read this book.

    Please Subscribe if you enjoyed

    All Opinions are my own

    ----

    Book: goo.gl/p7QxJu ---- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ ---- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg

    SoundCloud: https://goo.gl/9pb4DW

    27 min
  • Level Design Lobby Ep3: Reading Materials - How Games Move Us

    With this episode, I will be taking the time to talk about one of my favourite books on game design with emotion How Games Move Us: Emotion by Design (Playful Thinking)

    Giving my thoughts and opinions on why I believe more of devs should read this book.

    Please Subscribe if you enjoyed

    All Opinions are my own

    ----

    Book: goo.gl/p7QxJu
    ----
    Twitter: twitter.com/MaxPears
    Website: www.maxpears.com/
    ----
    iTunes: goo.gl/RDWSmX 
    YouTube: goo.gl/2pdpjg

    SoundCloud: https://goo.gl/9pb4DW 

    27 min
  • Level Design Lobby - Ep2: Rime's Perspective

    In this episode, Max will be breaking down how to use 'Perspective' in level design. How it can be used well and poorly. The main example throughout this podcast will be 'Rime' in particular how they used perspective in their HUB level design.

    Please Subscribe ---- Rime: https://goo.gl/uody4Q ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/

    Please subscribe on youtube: https://goo.gl/mGqkv7

    Please subscribe on SoundCloud: https://soundcloud.com/user-576014352

    32 min
  • Level Design Lobby - Ep2: Rime's Perspective
    In this episode, Max will be breaking down how to use ‘Perspective’ in level design. How it can be used well and poorly. The main example throughout this podcast will be ‘Rime’ in particular how they used perspective in their HUB level design.
    Please Subscribe
    ----
    Rime: https://goo.gl/uody4Q
    ----
    Twitter: https://twitter.com/Maxpears
    Website: http://www.maxpears.com/
    Please subscribe on youtube: https://goo.gl/mGqkv7
    Please subscribe on SoundCloud: https://soundcloud.com/user-576014
    32 min
  • Level Design Lobby - Ep1: Intro

    This first episode of the Level Design Lobby, so I will be introducing you to what the LDL is about, discussing the future episode and what to expect from the podcast as a series. You will also get to know more about the host Max Pears.

    Please subscribe ---- Twitter: twitter.com/Maxpears Website: www.maxpears.com ---- Paris Stalker: twitter.com/Paris_Stalker

    8 min
  • Level Design Lobby - Ep1: Intro
    This first episode of the Level Design Lobby, so I will be introducing you to what the LDL is about, discussing the future episode and what to expect from the podcast as a series. You will also get to know more about the host Max Pears.
    ----
    Twitter: twitter.com/Maxpears
    Website: www.maxpears.com
    ----
    Paris Stalker: twitter.com/Paris_Stalker
    8 min

About Level Design Lobby

From the publisher's feed

The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals.

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