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Editor's note: This podcast was recorded during November 2024. Don't @ us about how weird some of it reads in hindsight.
This week gives us what your humble editrix describes as "the worst dungeon crawler map in the history of the genre". You wanna hear what that's like, right? 'Course you do.
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Editor's note: This podcast was recorded during November 2024. Don't @ us about how weird some of it reads in hindsight.
This week is... actually probably the nicest episode we're going to have for a while. Learn about pleasant nerds from yesteryear and have a laugh at some of the funniest "why did I do that" item tricks the game throws at you.
Don't worry, soon it'll get vicious again. I promise.
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Editor's note: This podcast was recorded before November 2024. Don't @ us about how weird some of it reads in hindsight.
KNIVES OUT KNIVES OUT KNIVES OUT
Alright, here we go, it's what the sickos have been waiting for, the second nastiest floor in the game. See how different ports make this a different challenge for everyone, and watch procrastination bite people in the whole ass.
Also, Sibyl does a terrible Brenda Romero.
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Editor's note: This podcast was recorded in November 2024. Don't @ us about how weird some of it reads in hindsight.
The first stage that gets some "okay, this concept rocks" out of everyone, and also inspires more rants than any other so far. You know you're in for a good time when the hosts begin to turn on each other, and we haven't even made it halfway through the game.
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Editor's note: This podcast was recorded in November 2024. Don't @ us about how weird some of it reads in hindsight.
You have hired a contractor to create ten different mad traps for the immortal wizard in your basement. A few suggested mazes. Some went to real Halaster Blackcloak territory with their suggestions for "paths through Hell" and "time upon space" and the ilk. In the end, one of the pitches you heard sounded incredibly plausible and pretty final: "What about land mines? Just all the land mines in the world. A big, unmarked field of 99% land mines."
The contractor was awarded a duchy and many, many soon-to-be-gibbed servants got to work...
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Editor's note: This podcast was recorded in November 2024. Don't @ us about how weird some of it reads in hindsight.
Did you know that they buried Werdna about half a mile under a portal to Hell? And somehow this is also where they bury a lot of the honored dead of the castle town? You can't think about this dungeon too long, it'll drive you mad in a "how does any of this come together" sense. Roe Adams III was a king for this, though.
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Editor's note: This podcast was recorded in August 2024. Don't @ us about how weird some of it reads in hindsight.
This time out, the game explicitly begins, with one of the most infamous puzzles in the genre, and then... okay, next time. This one's not too bad. Also, dungeon ecologies, and what to do with a Dink! Next time we'll have the full cast as the chaos begins.
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Editor's note: This podcast was recorded in August 2024. Don't @ us about how weird some of it reads in hindsight.
So it's come to this. We're going to look at one of the granddaddies of the RPG genre worldwide... through the lens of the most controversial and dismissed title in the entire franchise. Welcome to Wizardry IV: The Return of Werdna, a game that eschews party creation and stat rolling for brutal puzzles and series mechanical mastery. Sibyl is back at the helm for a strange season start to finish. See who makes it all the way through one of the hardest games in the entire genre!
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Editor's note: This podcast was recorded in July 2024. Don't @ us about how weird some of it reads in hindsight.
Here, at last, we come to the end of all things underground, and then we decide "what if we actually turned away from the sun and went deeper for a week?" to explore the bonus dungeon. Welcome to the climax of Dragon Quarter.
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We've made it to the final dungeon! Hope you like running it four times.
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