Sign up to save your podcastsEmail addressPasswordRegisterOrContinue with GoogleAlready have an account? Log in here.
FAQs about linear:How many episodes does linear have?The podcast currently has 14 episodes available.
July 25, 2022horizontal const-z rendering test, part 3const-z rendering again, but the detection has been fixed to work with positive and negative zeroes, so it's much more reliable (and faster). also made it color the viable surfaces red...more0minPlay
July 24, 2022horizontal const-z rendering test, part 2testing a new feature for 486quake, where perfectly horizontal surfaces can be detected and optimized with a constant-z rendering algorithm (a la snes's mode7 graphics, or how doom renderer works)this is testing only the detection - surfaces that could be optimized are rendered in plain grey instead of their normal texture.this recording is done with cl_rollangle set to 0, which disables part of the view bobbing done by quake - the optimization is able to happen more often with this off....more0minPlay
July 24, 2022horizontal const-z rendering testtesting a new feature for 486quake, where perfectly horizontal surfaces can be detected and optimized with a constant-z rendering algorithm (a la snes's mode7 graphics, or how doom renderer works)this is testing only the detection - surfaces that could be optimized are rendered in plain grey instead of their normal texture....more0minPlay
FAQs about linear:How many episodes does linear have?The podcast currently has 14 episodes available.