The sources primarily focus on two key areas: immersive technologies and data analysis tools.
In immersive technologies, the discussion covers Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Metaverse, and Spatial Computing. These technologies aim to create deeply engaging immersive experiences characterized by presence, interactivity, and sensory integration. Core technical foundations include advanced hardware (like head-mounted displays and AR glasses), sophisticated software (such as 3D rendering engines and SLAM technology), and robust network infrastructure (like 5G and cloud computing). Notable examples provided are Apple Vision Pro, highlighted for its advanced eye/hand tracking and spatial audio capabilities, Pokémon GO, which popularized AR by combining it with location-based services, Metaverse Seoul as a virtual public service platform, The Infinite as a VR space exhibition, and TeamLab for interactive art. Challenges discussed include high cost, potential user discomfort, and the need for richer, more interactive content. The distinction between AR and MR is also clarified, with MR emphasizing the interaction of virtual objects with real-world elements, including light and collision, beyond simple overlay.
For data analysis, the Orange platform is presented as a visual and intuitive data mining tool [C, 52, 45]. It enables users to create data analysis workflows, such as drawing and clustering data using K-means algorithms, and visualizing results with Scatter Plots [C, 5, 7, 8, 46, 47]. Orange's extensibility is demonstrated through the installation of the "Associate" add-on, which allows for the discovery of frequent itemsets and association rules from imported datasets (e.g., CSV files) [C, 9, 10, 11, 12, 16, 17, 48, 50, 51]. The process typically involves data import, column selection, creating pivot tables, and generating reports. The sources also briefly mention other data analysis methods and tools, including machine learning, natural language processing, and statistical analysis [52, C].
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