Little Wars

Little Wars

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Little Wars episodes

  • Prometheus Bound (Browning Translation)-Aeschylus
    "Prometheus Bound," translated by Robert Browning, is a powerful exploration of defiance and suffering as it recounts the tale of Prometheus, who defies the gods to bring fire and knowledge to humanity. This timeless work delves into themes of rebellion, justice, and the consequences of challenging authority, resonating with contemporary audiences who grapple with similar questions of power and morality. The struggle between the individual and the state, as well as the enduring quest for enlightenment, makes this classic play a profound reflection on the human condition. Its exploration of sacrifice and the pursuit of knowledge remains relevant, inviting listeners to ponder the cost of progress and the nature of divine retribution.
    1 hr 10 min
  • Witch of Edmonton-Thomas Dekker, John Ford, William Rowley
    "Witch of Edmonton" is a compelling collaboration by Thomas Dekker, John Ford, and William Rowley that explores themes of witchcraft, societal judgment, and the complexities of human nature. Set against the backdrop of early 17th-century England, the play delves into the consequences of superstition and the struggle between personal desire and moral obligation. Its examination of fear, power dynamics, and the quest for identity remains relevant today, as society continues to grapple with issues of scapegoating and the consequences of collective hysteria. This timeless narrative invites listeners to reflect on the darker aspects of humanity and the societal forces that shape our lives, making it a resonant choice for contemporary audiences.
    2 hr 25 min
  • 005 - Appendix Little Wars and Kriegspiel
    Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)
    22 min
  • 004 - V Extensions Amplifications VI Ending With a Sort of Challenge
    Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)
    12 min
  • 003 - IV The Battle of Hooks Farm
    Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)
    22 min
  • 002 - III The Rules
    Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)
    21 min
  • 001 - I Of the Legendary Past II The Beginnings of Modern Little Warfare
    Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and literature. This delightful account, penned by H.G. Wells in 1913, chronicles the transformation of childhood toys into a sophisticated pastime. With an appendix dedicated to Kriegspiel, Wells and his friends crafted a set of rules that infused play with a civilizing influence. Although wargaming has evolved significantly since then, Wells insights reveal how even these basic rules can highlight the absurdity of real warfare. He reflects on the sheer scale of the Great War, suggesting that it is not just the most costly game in existence, but one that far exceeds the bounds of reason. Through the lens of Little Wars, readers are invited to ponder the possibility of simulating conflict as a means of diplomatic resolution, while reveling in the joy of evicting the girls from the playroom and enjoying spirited battles that foster camaraderie and competition among gentlemen. (Summary by Mark F. Smith)
    30 min

About Little Wars

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Dive into the imaginative world of Little Wars, a captivating game designed for boys aged twelve to one hundred and fifty, and for the more discerning girls who enjoy traditionally boyish games and…