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Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl.
How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?
By Erica Hayes-Bouyouris, Sen-Foong Lim4.8
343343 ratings
Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl.
How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?

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