
Sign up to save your podcasts
Or


Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl.
How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?
By Erica Hayes-Bouyouris, Sen-Foong Lim4.8
343343 ratings
Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl.
How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?

4,312 Listeners

7,714 Listeners

1,145 Listeners

104 Listeners

89 Listeners

792 Listeners

1,613 Listeners

296 Listeners

64 Listeners

410 Listeners

10,636 Listeners

175 Listeners

53 Listeners

19 Listeners

133 Listeners