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Returning back to her reality, Luminaris realizes what's she's missing chasing this life of magical adventures and maybe she'll quit... unless of course there are dragons to hunt! Instead of wallowing in sadness, she's jumping for joy at a childhood dream of hers.
Night at the museum didn't end up as expected and now Luminaris finds herself in another dimension! This world doesn't seem too different... except for the fact that she's in a triad relationship and quit investigating! What exactly is going on here?
Strange thefts have been plaguing a familiar museum in a town Luminaris has history in, but when she goes to investigate and runs into one of her old ex's, what's a witch to do except try and break the ice? However, things take a turn for the weird when the two are forced to do a stakeout... together.
An unexpected knock at the door has Luminaris and Cornelia in a tisy as they fumble with what to do. Reluctantly, they answer the door to a suspiciously timed BPD officer who says that he can help them with their case. Can the department be trusted with suspicions of colluding with the Knights?
Luminaris teams up with the new "princess" in town. With tensions and suspicions in the town high, who can our investigator rely on to get the job done? With the recent disappearance of a BPD agent, there's no one left in this town that she can turn to. The duo go off in search and eventually end up in bed... together - but unexpectedly there's an early morning knock at the door.
Luminaris glides into a gloomy port city being overrun by an overdose problem that's turning the residents into feral civilians. After a rich private family moves into town, the incidents increase - but the city's police department has already done their due diligence and investigations. So, what could be causing this outbreak...?
Our witch invesitgator continues her hunt for the invisible items as she returns to the bazaar once again for answers. This time however, a theft takes place leading Lumi on a path towards a tahini stakeout! Will she find out who's behind these disappearances or end up feeding her stomach.
Rude! Rude! Rude! Everywhere our little witch turns - nay a glance is given to her as the market buzzes with people and action. Lost again, Lumi finds herself in a palm reader's tent as she's late to her appointment. Apparently, items are going missing and someone's being sneaky.
Luminaris is chained and deranged! Actually, that may be the haunted house she finds herself against as she dangles for dear life, and the only thing that can save her is... a quiz game? What is this, 20 questions?
Luminaris is trapped!? Who knew the mind of a middle-aged man would be so... childish? An encounter with the younger version of the dream patient has our witch investigator fending off attacks and insults from... a house? Kids, right?
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