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00:00 - Intro
01:42 - Different approach than with Distilled?
04:21 - Did you always plan on publishing in addition to design work?
07:17 - How do publication concerns impact game design?
09:45 - What sets Luthier apart from other games?
13:19 - Was there hesitation over the complexity level?
17:11 - How much do you design for the catalog?
20:27 - Did the long public exposure impact development?
24:26 - How was working with Vincent Dutrait?
29:27 - How much did you dictate art style and aesthetic?
33:01 - Should luck and randomness be proportional to a game?
35:28 - Is randomness necessary for modern games?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
4.5
1111 ratings
00:00 - Intro
01:42 - Different approach than with Distilled?
04:21 - Did you always plan on publishing in addition to design work?
07:17 - How do publication concerns impact game design?
09:45 - What sets Luthier apart from other games?
13:19 - Was there hesitation over the complexity level?
17:11 - How much do you design for the catalog?
20:27 - Did the long public exposure impact development?
24:26 - How was working with Vincent Dutrait?
29:27 - How much did you dictate art style and aesthetic?
33:01 - Should luck and randomness be proportional to a game?
35:28 - Is randomness necessary for modern games?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
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