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00:00 - Intro
02:40 - The forming of a "board game design collaborative"
07:07 - Are conventions still relevant?
10:48 - Perennial and biting your own apple
17:55 - Discovering theme through mechanics
20:52 - Killing your darlings
23:31 - Origins and aspirations of Whisperstone
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro
01:14 - Starting as an intern
04:04 - Background in games
06:19 - Earliest pitches
08:03 - Downhill development
12:30 - A career unplanned
13:48 - First project since Kyle & Cole left
18:49 - Aspirational weirdness
21:20 - What makes it special?
24:21 - Hardest design nut to crack?
27:20 - What darlings were killed?
30:02 - Advice for those who come after?
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Jarratt Gray is the co-designer along with Carl de Visser of Endeavor, Endeavor: Age of Sail and Endeavor Deep Sea.
00:00 - Intro (taking TCbH by storm)
02:49 - The sense of exploration
06:09 - History of Endeavor
12:27 - An academic bent
16:50 - Designing a balance between coop & competitive
21:31 - Working partnership with Carl
25:56 - Avoiding bad expansions with uncharted waters
34:10 - Endeavor's future
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Jamey Stegmaier is the cofounder & owner of Stonemaier games, as well as designer of many of their hits like Viticulture, Scythe and Tapestry.
00:00 - Why release 2 new expansions at once?
03:22 - Do you buy expansions for your games?
07:11 - How have your views on expansions changed over time?
12:23 - Do you think about expansion potential when publishing a game?
15:48 - Simultaneous release expansions
20:14 - Why not repackage expansions into Tokaido?
23:03 - What metrics do you consider on if it's worth it?
25:00 - Balancing release schedule?
26:39 - Expansions that could have been?
31:48 - Types of expansions (Jamey's question for Jack)
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Pat Race & Aron Suring are the co-owners / co-founders of Alaska Robotics Gallery among many other businesses and projects in Juneau, Alaska, and are just all around great dudes.
00:00 - Intro "what is this shop?"
01:41 - When did games come along?
03:57 - Selling expansions
06:24 - Encouraging buying local
08:50 - Stale product
11:11 - Are expansions a boon or bane
14:12 - Closing out with favorite games
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Nick Murray, coowner of Bitewing Games and host of "The Bits with Joe and Nick" comes to talk Gold Country and Bitewing's work with Reiner Knizia, spanning hits from Zoo Vadis to Illiad.
00:00 - Intro
01:46 - Gold Country Excitement
07:08 - Did Bitewing set out to work with Knizia?
12:57 - Reiner's self awareness of current resurgence?
19:18 - Is there a Knizia bubble?
26:25 - Challenges with Gold Country
32:24 - Why doesn't Bitewing do expansions?
35:35 - The games that got away?
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.
00:00 - Intro
01:10 - Getting involved with Bitewing
02:26 - Approach to following up Iliad & Ichor
06:29 - Intentionally subverting genre?
07:52 - Late addition of solo & coop
09:47 - Why always codesigning?
14:47 - Approach to Azure
18:11 - State of the hobby trending to more shallow experiences
21:50 - Historical accuracy vs. practical game design
25:09 - Expanded scope of Undaunted
29:01 - How do you know when a game is done?
31:51 - Recent inspirations
37:35 - Next up, For the Gods
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
It’s time to butt heads and create enemies that will last a lifetime! That’s right, we’re talking about conflict, baby, and the different ways conflicts are represented in board games.
0:00 - Introductions and What We’ve Been Playing This Week!
34:22 - Conflict in Board Games
1:13:10 - Outro!
Jack and Eric haven’t chatted in a while, so we thought this would be a good time to discuss the channel, where we’re at and what we’re working on now that we’re both back from all of our trips, and what’s coming up for the channel!
0:00 - Introductions and What We’ve Been Playing This Week!
29:55 - Call to Order of the Cardboard Herald Board Meeting
1:21:45 - Meeting Adjourned and Outro!
Cameron Art (developer of Harvest, owner of PickPocket Games) comes on the podcast to chat with Eric about his time as a developer for Keymaster and what’s on the horizon for PickPocket Games
PickPocket Games: https://pickpocketgames.com/
0:00 - Introductions and What We’ve Played This Past Week
12:07 - Cameron Talks About Developing Harvest
19:25 - Was There Feedback Cameron Got Where The Feedback Disagreed With the Data?
24:18 - Cameron Discusses The Differences Between Designing A Game and Developing A Game
37:13 - Cameron Discusses What’s Different From Working Internally to Develop for a Company versus Being Contracted to Develop?
40:54 - How Does Cameron Approach Developing a Solo Mode for a Competitive Game?
47:50 - What Pushed Cameron to Republish Thief’s Market with PickPocket Games?
56:00 - Cameron Talks Starting Up PickPocket Games
1:03:15 - Cameron’s Most Influential Games
1:07:18 - The Games Cameron Thinks You Must Play As an Aspiring Board Game Designer?
1:11:22 - Outro
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