The Cardboard Herald

The Cardboard Herald

By Jack Eddy
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The Cardboard Herald episodes

  • Molly Johnson & Shawn Stankewich of Flatout Games - TCbH Interview

    00:00 - Intro

    02:40 - The forming of a "board game design collaborative"

    07:07 - Are conventions still relevant?

    10:48 - Perennial and biting your own apple

    17:55 - Discovering theme through mechanics

    20:52 - Killing your darlings

    23:31 - Origins and aspirations of Whisperstone

    HOT LINKS:

    Our Site - www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    34 min
  • Alita Robertson embarks on Leder's new era with KART - TCbH Interview

    00:00 - Intro

    01:14 - Starting as an intern

    04:04 - Background in games

    06:19 - Earliest pitches

    08:03 - Downhill development

    12:30 - A career unplanned

    13:48 - First project since Kyle & Cole left

    18:49 - Aspirational weirdness

    21:20 - What makes it special?

    24:21 - Hardest design nut to crack?

    27:20 - What darlings were killed?

    30:02 - Advice for those who come after?

    HOT LINKS:

    Our Site - www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    33 min
  • Designer Jarratt Gray on the past, present and future of Endeavor: Deep Sea - TCbH Interview

    Jarratt Gray is the co-designer along with Carl de Visser of Endeavor, Endeavor: Age of Sail and Endeavor Deep Sea.

    00:00 - Intro (taking TCbH by storm)

    02:49 - The sense of exploration

    06:09 - History of Endeavor

    12:27 - An academic bent

    16:50 - Designing a balance between coop & competitive

    21:31 - Working partnership with Carl

    25:56 - Avoiding bad expansions with uncharted waters

    34:10 - Endeavor's future

    HOT LINKS:

    Our Site - www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    39 min
  • Talking about publishing expansions with Jamey Stegmaier of Stonemaier Games - TCbH Expansion Month

    Jamey Stegmaier is the cofounder & owner of Stonemaier games, as well as designer of many of their hits like Viticulture, Scythe and Tapestry.

    00:00 - Why release 2 new expansions at once?

    03:22 - Do you buy expansions for your games?

    07:11 - How have your views on expansions changed over time?

    12:23 - Do you think about expansion potential when publishing a game?

    15:48 - Simultaneous release expansions

    20:14 - Why not repackage expansions into Tokaido?

    23:03 - What metrics do you consider on if it's worth it?

    25:00 - Balancing release schedule?

    26:39 - Expansions that could have been?

    31:48 - Types of expansions (Jamey's question for Jack)

    HOT LINKS:

    Our Site - www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    37 min
  • Retailing games & expansions with Pat Race & Aron Suring of Alaska Robotics Gallery - TCbH Interview

    Pat Race & Aron Suring are the co-owners / co-founders of Alaska Robotics Gallery among many other businesses and projects in Juneau, Alaska, and are just all around great dudes.

    00:00 - Intro "what is this shop?"

    01:41 - When did games come along?

    03:57 - Selling expansions

    06:24 - Encouraging buying local

    08:50 - Stale product

    11:11 - Are expansions a boon or bane

    14:12 - Closing out with favorite games

    HOT LINKS:

    Our Site - www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    17 min
  • Nick Murray of Bitewing Games talks Gold Country and working with Reiner Knizia - TCbH Interview

    Nick Murray, coowner of Bitewing Games and host of "The Bits with Joe and Nick" comes to talk Gold Country and Bitewing's work with Reiner Knizia, spanning hits from Zoo Vadis to Illiad.

    00:00 - Intro

    01:46 - Gold Country Excitement

    07:08 - Did Bitewing set out to work with Knizia?

    12:57 - Reiner's self awareness of current resurgence?

    19:18 - Is there a Knizia bubble?

    26:25 - Challenges with Gold Country

    32:24 - Why doesn't Bitewing do expansions?

    35:35 - The games that got away?

    HOT LINKS:

    Our Site - www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    40 min
  • Trevor Benjamin on co-designing Moytura, Azure and collaborative game design - TCbH Interviews

    Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert.

    00:00 - Intro

    01:10 - Getting involved with Bitewing

    02:26 - Approach to following up Iliad & Ichor

    06:29 - Intentionally subverting genre?

    07:52 - Late addition of solo & coop

    09:47 - Why always codesigning?

    14:47 - Approach to Azure

    18:11 - State of the hobby trending to more shallow experiences

    21:50 - Historical accuracy vs. practical game design

    25:09 - Expanded scope of Undaunted

    29:01 - How do you know when a game is done?

    31:51 - Recent inspirations

    37:35 - Next up, For the Gods

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    42 min
  • Conflict in Board Games

    It’s time to butt heads and create enemies that will last a lifetime! That’s right, we’re talking about conflict, baby, and the different ways conflicts are represented in board games.

    0:00 - Introductions and What We’ve Been Playing This Week!

    34:22 - Conflict in Board Games

    1:13:10 - Outro!

    1 hr 17 min
  • A Cardboard Herald Yap Fest - TCbH Podcast

    Jack and Eric haven’t chatted in a while, so we thought this would be a good time to discuss the channel, where we’re at and what we’re working on now that we’re both back from all of our trips, and what’s coming up for the channel!

    0:00 - Introductions and What We’ve Been Playing This Week!

    29:55 - Call to Order of the Cardboard Herald Board Meeting

    1:21:45 - Meeting Adjourned and Outro!

    1 hr 28 min
  • From Keymaster to PickPocket Games: An Interview with Cameron Art

    Cameron Art (developer of Harvest, owner of PickPocket Games) comes on the podcast to chat with Eric about his time as a developer for Keymaster and what’s on the horizon for PickPocket Games


    PickPocket Games: https://pickpocketgames.com/


    0:00 - Introductions and What We’ve Played This Past Week

    12:07 - Cameron Talks About Developing Harvest

    19:25 - Was There Feedback Cameron Got Where The Feedback Disagreed With the Data?

    24:18 - Cameron Discusses The Differences Between Designing A Game and Developing A Game

    37:13 - Cameron Discusses What’s Different From Working Internally to Develop for a Company versus Being Contracted to Develop?

    40:54 - How Does Cameron Approach Developing a Solo Mode for a Competitive Game?

    47:50 - What Pushed Cameron to Republish Thief’s Market with PickPocket Games?

    56:00 - Cameron Talks Starting Up PickPocket Games

    1:03:15 - Cameron’s Most Influential Games

    1:07:18 - The Games Cameron Thinks You Must Play As an Aspiring Board Game Designer?

    1:11:22 - Outro

    54 min

About The Cardboard Herald

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An in depth look at games, gamers, and why we play