The Cardboard Herald

The Cardboard Herald

By Jack Eddy
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The Cardboard Herald episodes

  • Danielle Reynolds and Steven Ungaro Talk Tricky Kids

    Check It Out! We got two tricky kids on to chat about their latest game Tricky Kids, published by Pandasaurus. We talk about their approach to games, what’s it like to co-design a game, and what’s coming next for them 

    Baron Jon’s Trick-Taking Collection: https://www.kickstarter.com/projects/trickytime/baron-jons-2025-card-game-collection/description


    0:00 - Introductions and What We’ve Played This Past Week

    7:47 - What Was the Process of Coming Together to Start Co-Designing?

    14:56 - What Was The Design Process of Tricky Kids?

    26:09 - What Was It Like Working With Pandasaurus?

    32:09 - How Do They Approach A Game Where They Know They’re Working With A Co-Designer?

    36:41 - How Does Danielle Approach Games She’s Designing That Are Licensed Compared To Independent Work?

    41:50 - Why Is Steven Drawn to Designing Trick-Taking Games?

    46:46 - What Games Would Danielle and Steven Point to As The Most Influential For Them?

    52:13 - What Games Do Steven and Danielle Think An Aspiring Game Designer Must Play?

    57:20 - Outro

    1 hr 5 min
  • A Chat with Trey Chambers (Harvest, Empyreal, Argent: The Consortium)

    Join us as Eric chats with Trey Chambers, designer of Harvest, Argent: The Consortium and Empyreal: Spells and Steam!

    0:00 - Introductions and What We’ve Played This Week!

    09:12 - How has Harvest Changed Between Editions?

    16:02 - What’s It Like Rereturning to Work on the Expansions of Harvest?

    20:11 - How Did Trey’s Journey Into Game Design Start?

    22:50 - What Does It Feel Like to Get Your First Game Published?

    27:13 - What Does It Feel Like to Get Your Second Game Published, and Working with a Publisher a Second Time?

    31:25 - Trey’s Advice for Unpublished Game Designers

    35:25 - Trey’s Top Games of the Last Year

    43:38 - Trey’s Most Influential Games/Games that Trey thinks Beginning Game Designers Should Learn From

    47:02 - What’s Next for Trey?

    49:18 - Listener Questions!

    53:00 - Outro!

    54 min
  • Gen Con Wrap Up

    So long Indianapolis, thanks for all the games! Scott, aka Boardgamingbud, and Eric chat about the games we played at Gen Con and the general vibe of the convention.


    Jeremy Howard’s Post - https://boardgamegeek.com/thread/3555308/just-some-ole-racist-history-crap

    Devir of North America’s Post -

    https://boardgamegeek.com/thread/3555679/a-message-to-the-community



    0:00 - Introductions

    2:00 - Favorite Games of 2025 (so far)

    11:41 - Topic: Gen Con Wrap Up

    34:30 - Who “won” Gen Con 2025?

    1:00:06- Viewer/Listener Comments

    1:09:26 - Outro

    1 hr 11 min
  • Catch-Up Mechanics

    Losers always have it the best! They’re chucking out bullet bills and blue shells, while I’m grinding trick jumps in first to keep my lead. This week we talk about catch-up mechanics in board games and what we like about them.

    0:00 - Introductions and What We’ve Played This Week

    21:45 - Our Topic This Week: Game Balance

    01:02:23 - Outro

    1 hr 4 min
  • What We Talk About When We Talk About Game Balance

    There’s a lot that comes to mind when someones says “game balance” in reference to board games, and we’re here to talk about all of them. Jack and Eric discuss what they want from game balance, games that are good examples of it, and answer some questions from commenters about the topic.

    0:00 - Introductions and What We’ve Played This Week

    13:29 - Our Topic This Week: Game Balance

    01:05:31 - Listener Comment #1

    01:08:19 - Listener Comment #2

    01:16:13 - Listener Comment #3

    01:23:54 - Listener Comment #4

    01:29:25 - Outro

    1 hr 32 min
  • From Animation to the Tabletop: Zac Dixon & Austin Harrison of IV Studio - TCbH Interviews

    Realm of Reckoning launches on kickstarter on June 24th, 2025 here: https://www.kickstarter.com/projects/ivstudios/realm-of-reckoning

    00:00 - Intro

    01:36 - From animation to the tabletop

    07:40 - Starting with theme or mechanics?

    10:40 - Difficulty with commitment to bespoke components

    14:30 - Honing the craft of making games

    18:15 - Moving industry to a smaller pond

    23:06 - Beginnings of Reckoning

    27:28 - Upcoming cooperative deck builder

    31:20 - When to start internal and external playtesting

    36:06 - Navigating Tariffs

    39:51 - Why not solo?

    43:05 - Feeling challenged by other publishers?

    47:51 - Admiration for small design

    50:39 - Original themes and world buidling

    56:20 - Coming down the pike?

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    59 min
  • Themed Board Games

    Following our discussion a few weeks ago about IP-Based games, we’re talking about different ways games can exude theme, and the levers they can pull

    0:00 - A Demonstration of Technical Difficulties

    0:47- The Real Introductions and What We’ve Played This Week

    20:00 - Topic: How Board Games Exude Theme

    1:28:22- Listener Comments and Examples

    01:39:25 - Outro!

    1 hr 41 min
  • Jarrod "J" Carmichael of 3 Minute Board Games - TCbH interview

    You can find out more about the book here: https://www.youtube.com/watch?v=mmlZSX1YmTI

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    1 hr 15 min
  • IP-Based Board Game Adaptations

    These games stay Based (on other intellectual properties). This week, Eric and Jack talk about board games based on non-board game Intellectual properties, and what we want to see out of them.

    0:00 - Introductions and What We’ve Played This Week

    10:43 - Topic: IP-Based Board Games

    45:15- Listener Question: Why Are There So Many Lord Of The Ring Games?

    53:27 - Outro!

    55 min
  • A Conversation with Nick Murray of Bitewing Games

    Nick Murray of Bitewing Games chats with Eric about his kickstarter for Gingham and Gazebo, his thoughts on the tariffs and what it’s like being named Nick.

    0:00 - Introductions and What We’ve Played This Week

    13:38 - Publishing Gazebo and Gingham on Kickstarter

    27:40 - Bitewing’s Relationship with Reiner Knizia

    32:20 - What Work Goes into Setting a Kickstarter Up for Success

    39:30 - Nick’s Thoughts on His Post About Tariffs

    48:45 - What Is the Board Game Industry Going to Look Like a Year from Now?

    55:28 - Stonemaier Games’ Lawsuit

    01:02:48 - Bombastic Direct-to-Retail Release

    01:11:25 - Listener Question - What’s It Like Being Named Nick?

    01:41:13 - Outro!

    1 hr 20 min

About The Cardboard Herald

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An in depth look at games, gamers, and why we play