Magic Folk

Magic Folk

By The Magic FolkComedy
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Magic Folk episodes

  • Ep 9: So, Swing
    With The Transistor in hand, the crew returns from the island and tries once again to make sense of Witch’s riddle. After a relaxing squonky tune, it’s time for some spelunking! Sindre tries to make a friend, which proves to be a ghastly mistake. Kiss is challenged to a duel, but luckily, he didn’t come alone.
    1 hr 21 min
  • Ep 8: The Bird and the Bees
    Witch way do we go next? It’s onward to meet the witch, but she seems as harmless as mystery stew. Bernan lends a hand with a leaky pipe while Claire takes her fair share of hands. Kiss gets his feathers ruffled and Sindre gets buzzed. Will anything slow this rowdy bunch down?
    1 hr 31 min
  • Ep 7: Into the Freyja Things
    After an unsettling night at the Leadsetter’s, the team accepts that they must see what lies beyond the blue gem’s glow. This change of scenery is a-maze-ing, but there’s something strange in this neighborhood. Freyja soars into action and the party quickly sees just how dangerous adventuring can be.
    1 hr 14 min
  • Ep 6: Rat on a Stick
    The party finally returns to Ossul, but not without finding trouble along the way. We do battle with a donkey and the party is introduced to the Leadsetter family. It’s a Yuletide miracle, but danger could still be in the air.
    1 hr 3 min
  • Ep 5: Collapsed Realms
    Everyone enjoys one more day at Daegshelm Castle before heading on to their next destination. There's a bit of flying, early morning armory lurking, and exposition! Drinks are shared between Claire and a sexy goth and Bernan finally, finally gets to swing a damn sword.
    1 hr 9 min
  • Ep 4: Yule at Daegshelm Castle
    In this holiday bonus episode, our party takes a little time to rest and celebrate the Yule holiday. Gomec makes a friend. Sindre plays with his new Wild Shape abilities. Claire and Bernan get festive and everybody feasts! Wait, what's that sound? Could it be a special Red holiday friend bearing gifts? Let's unwrap this episode together and find out!
    51 min
  • Ep 3: Flesh Balcony
    After the team desecrates (or...uh...defecates on) a large talking skull, Sindre uses the magical necrotic dagger he lifted from a skeleton to turn a balcony into flesh. Claire attempts to revive Gomec after his fall, Kiss embeds his axe in a ghost, and Bernan screams. We are literally in Hell.
    1 hr 11 min
  • Ep 2: This. Is. Not. Great.
    With Bernan the Bard and Kiss the Barbarian at their sides, the party is teleported into a strange place. Gomec doesn’t feel so great after they land. There’s a couple skeletons AND a reference to anime so you could say this episode has it all.
    45 min
  • Ep 1: Yard Sard Cave
    On a tip, our adventurers set out to a cave rumored to be packed with loot. Join Claire the wizard, Gomec the Paladin, and Sindre the druid as they meet new allies and discover what lies within the strange red moss of Yard Sard cave.[Note: This episode was re-edited, remastered, and re-uploaded on December 2nd, 2018. Some lines were rerecorded verbatim due to audio quality limitations at the time of recording.]
    50 min
  • Ep 0: Newcomers Start Here!
    If you're new to our podcast, or to Dungeons and Dragons, start here! We describe the basic premise of the game enough to where you can follow along with us. We also introduce our characters briefly. It's fun!Transcripts: https://www.magicfolkpod.com/ep-0-newcomers-start-here
    9 min

About Magic Folk

From the publisher's feed

Join us for stories not only full of laughter and heart, but personal growth and pain. Magic Folk is a queer-led Dungeons & Dragons actualplay podcast that puts the characters front and center!