In collaboration with Italian designer and artist Lucas Zanotto, OK Go, and Blender Studio, we created a music video built almost entirely using Blender’s procedural workflow—Geometry Nodes. Over three months, we developed a system that not only drives complex visuals but also supports real-time interactivity through OSC inputs, including facial motion capture and external controls. The result is both a visually rich music video and an interactive project that blurs the line between animation and performance, showcasing Blender’s potential as a live visual tool.