Keith, Wayne, and Kristian cross the borders of Breland to venture into the monstrous domain of Droaam.
Time Markers
- 00:00:00 – Introduction
- 00:00:37 – Readings
Dragonshards: Daughters of Sora Kell, Part 1
Dragonshards: Daughters of Sora Kell, Part 2
“Dragonmarks: Droaam and the Daughters of Sora Kell”
“Backdrop: Graywall”, Dragon Magazine #368
00:01:27 – The Creative Origins of Droaam00:03:47 – Challenging Your View of Monsters00:06:40 – Droaam’s Motives00:13:57 – Warlords Governing Territories00:16:37 – Game of Thrones Campaign Style00:18:15 – Internal Politics or Outsiders Coming In00:19:40 – Decide Where You Think Droaam is Going00:22:14 – How Abilitities Can Be Used as Tools00:25:44 – Cultural Shift for the Monsters00:27:26 – A Lawless Nation00:28:34 – What If They Did Become a Recognized Nation?00:29:24 – Still Have Their Own Cultures00:31:00 – Open Worship of the Dark Six00:31:44 – A Monster’s View of the World00:33:59 – The Dark Six vs. The Sovereign Host00:42:55 – Potential Cross Cultural Blending00:43:52 – Three Ways Player Characters Might View Droaam00:45:12 – PC’s Background in Droaam00:48:03 – Player Character’s Expectations00:52:52 – Wayne Summarizes00:55:40 – Mixing Monstrous Abilities00:57:16 – Wrap Up