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The crew is mistaken for Hegemony officers and hailed to investigate a murder in a small, isolated colony.
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Shayna runs into a figure from her past.
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The crew of the Houndstooth enter the Procyon Cup. Will Leo's big risk lead to a bigger payday, or will the crew spin out hard?
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The crew is hired to fix a race. Shayna and Clara get their hands dirty, while Leo and November push their luck.
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Shayna takes the crew to a festival to unwind, but plans change when a figure from Leo's past makes an appearance.
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The crew scores a job to rob a Hegemony ship, but things take a turn for the strange after a surge of Way energy floods the area.
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In this bonus episode we go over the "downtime" portion of Scum and Villainy for episode 1. We go over the fallout of the first episode as well as some important game mechanics. After this first week, you'll be able to find
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Welcome to Procyon Sector and our new campaign of SCUM AND VILLAINY! Our cast take on the role of plucky outlaws picking up jobs, evading the Galactic Hegemony, and scrounging up enough creds to live another day. Or, they would be, if they could just remember where they parked their spaceship...
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Hey Realmers! Today we're playing THIRSTY SWORD LESBIANS! Get prepared to fight for what you believe in, smooch hotties, and save the public library!
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Something is stirring the desert around Extraño, New Mexico. It's tiny. It's magical. And it really, really wants some candy. In our game of Maxwell Lander and Jonathan Levstein's FOLK, FORM, PHENOMENA, we do some wacky worldbuilding and imagine all the ways myth, legend, and conspiracy entwine with one another.
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The podcast currently has 73 episodes available.