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In Ataturk forest, the newly promoted agents are within a days travel of reaching the Dwarves who fled Bucharest and took refuge there. These dwarves are the only known society on earth that can create the Balmoral Death Ray needed to destroy the oppressive and murderous Vampire clan of Bucharest. While on their quest, the group discovers two new companions and possible liabilities. And as always, a fight against the ravaged foes that lay in wake in the untamed wilderness of Ataturk.
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The team picks up on the border of Ataturk Forest where their contact is a rather odd merchant that is in possession of a stone needed to make the Balmoral Death Ray. If they accomplish that, the group must make the arduous journey into the Ataturk Forest to find the Dwarves with the skills to make the weapon.
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Join the Marauders in their trip down the mine in this episode of Marauders Missions.
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Join our team as they finish the perilous journey across the sea to Kaestra. There is no such thing as safe passage in the wilderness of these waters....
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Marauders missions has deemed the lands of Drogo Mohr unsafe and had the crew evacuated the following morning after the attack on Marcella's palace. Join us as the crew faces the dangerous journey across the perilous straight that will take them to Kaestra, where they seek plans for a weapon that may give them an edge against the vampire coven in Bucharest.
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Upon arriving in Drogo, the recruits and agents are informed of political unrest in the Drogo lands and an impending coup attempt to over throw Queen Marcella. Will the Marauders be able to stop this overthrow of power? Or will the lands of the Drogo Mohr be lost to them forever? Find out in this session of Marauders Missions.
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Following the attacks from the water elementals at sea, the Marauders must carry on to safely deliver the Dragon Orb to Cathairin. Will their mission be triumphant and met with fortune, or does the coven possess further revelations to delay the Marauders progress? Discover the answers in this session of Marauders Missions.
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Janet and her team of Agents must stay behind in Rialta to secure a new base after the attack at Kinghorne and search for their missing recruit Riddles. The recruits must brave the harrowing journey across the sea to escort a crucial artifact that must be protected from falling into the grips of the coven. Once they set sail, are they safe from the coven's grasp at sea? Will Janet's team be able to find Riddles or has he been captured? Join us for session four as the campaign journeys to the wealthy lands of the Drogo Mohr.
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Confused and overwhelmed by the battle, the recruits are informed that Riddles and Lacrimose have been dispatched to Bastet following the attack on Kinghorne to determine if there is a deeper plot afoot. Meanwhile, the rest of the recruits are tasked with escorting Holly, the informant from Bucharest, safely to the main island of Drogo. Will the coven try to attack on the long road to Cliffden? How did they find the society so quickly? Will Lacrimose and Riddles discover the truth before it's too late? Find out in this session of Marauders Missions.
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After a restful night, the group is awakened in the early hours by the sounds of a rushing approaching carriage arriving at the front of Kinghorne Castle. Who are these newcomers and why are they here? Does danger lurk nearby? What curious things do they bring with them? Listen to see what happens in this episode of Marauder's Missions.
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From the publisher's feed
Enjoy a listen to our adventurers as they continue their quest.